memory

memory is a skill for Claude Code, Codex from Suge8/Bao. It costs 15 tokens per session (510 once invoked), scanned A, original, MIT.

A long-term memory system for recalling and saving preferences, personal facts, project details, and general information.

In plain words
What is it for?
Recalling relevant project context, storing durable facts, and retaining useful past experiences.
Why use it?
It helps preserve useful context between interactions instead of relying only on the current conversation.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/suge8/bao/memory
Any agent
npx skills add Suge8/Bao --skill memory
Clone the repo
git clone --depth 1 https://github.com/Suge8/Bao

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for memory

README.md
[![agentmods](https://agentmods.dev/badge/skills/suge8/bao/memory.svg)](https://agentmods.dev/skills/suge8/bao/memory)
Your own site
<a href="https://agentmods.dev/skills/suge8/bao/memory"><img src="https://agentmods.dev/badge/skills/suge8/bao/memory.svg" alt="Measured on agentmods" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00015 $0.00510
Opus 5 $0.00008 $0.00255
Sonnet 5 $0.00003 $0.00102
Haiku 4.5 $0.00002 $0.00051

Measured 4d ago against content hash 18f3c2ccd73a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

memory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

bao/skills/memory/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Memory

Structure

  • Long-term memory is split into four categories: preference, personal, project, general.
  • Long-term memory is stored as fact rows in LanceDB and exposed as category-level read models; consolidation writes per-category durable facts.
  • Experience entries use a columnar schema (quality, uses, successes, category, outcome as dedicated columns).
  • Experience ranking uses quality-based retention (quality 5 = 365 days, 1 = 14 days) with Laplace-smoothed confidence.
  • High-quality, frequently reused experiences (quality ≥ 5, uses ≥ 3) are immune from cleanup unless deprecated.
  • Old text-based schemas are auto-migrated on first load.
  • Retrieval is query-aware: low-information turns can skip heavy recall.
  • Recall is resolved once per turn and then injected into prompt sections, avoiding split memory-trigger paths.
  • Query embeddings use a short TTL cache; memory recall itself still follows the current store state each turn.
  • If a query has no useful tokens, relevant long-term-memory injection can return empty context (zero-injection path).

Explicit Memory Tools

  • remember — Save a fact to a specific memory category (default: general).
  • forget — Remove memory content matching a keyword from a category.
  • update_memory — Overwrite a specific category's memory with new content.

Use these tools when the user explicitly asks to remember, forget, or update something.

How To Use It

  • Save durable user facts (preferences, project constraints, relationships) to the appropriate category.
  • Reuse recalled memory in responses, but avoid repeating irrelevant history.
  • Let the system manage consolidation and cleanup; no manual file maintenance is required.
  • Treat occasional no-memory injection on short/low-information turns as expected behavior, not a memory failure.

Notes

  • Prefer concise, high-signal memory updates over verbose logs.
  • Keep behavior unchanged: this skill improves recall quality, not tool behavior.

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 42 lines · 15 tokens per session scan A 18f3c2ccd73a

Subscribe to this mod's changes

memory is a skill published in the GitHub repository Suge8/Bao (23 stars, last pushed 5mo ago), licensed MIT. It adds 15 tokens to every session and 510 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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