ui-feel

ui-feel is a skill for Claude Code from sukirman1901/frontend-expert. It costs 99 tokens per session (1,471 once invoked), scanned A, original, MIT.

A skill for refining small interface details, including spacing, alignment, number formatting, touch targets, and interaction feedback.

In plain words
What is it for?
Use it to polish hover and press states, transitions, hit areas, text wrapping, and other UI details.
Why use it?
It helps resolve the subtle issues that make an interface feel awkward even when its main layout works.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the frontend-expert plugin — 25 skills, 5 commands, 3 agents, 2 hooks shipped together

Good fit Use it to polish hover and press states, transitions, hit areas, text wrapping, and other UI details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sukirman1901/frontend-expert/ui-feel
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sukirman1901/frontend-expert --skill ui-feel
Clone the repo
git clone --depth 1 https://github.com/sukirman1901/frontend-expert

Made for: Claude Code.

Or install frontend-expert, the plugin that ships this one along with the rest of its 25 skills, 5 commands, 3 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-feel

README.md
[![agentmods](https://agentmods.dev/badge/skills/sukirman1901/frontend-expert/ui-feel/github.svg)](https://agentmods.dev/skills/sukirman1901/frontend-expert/ui-feel)
Your own site
<a href="https://agentmods.dev/skills/sukirman1901/frontend-expert/ui-feel"><img src="https://agentmods.dev/badge/skills/sukirman1901/frontend-expert/ui-feel/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-feel

Your own site · 80×15
<a href="https://agentmods.dev/skills/sukirman1901/frontend-expert/ui-feel"><img src="https://agentmods.dev/badge/skills/sukirman1901/frontend-expert/ui-feel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,471 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.01471
Opus 5 $0.00049 $0.00736
Sonnet 5 $0.00020 $0.00294
Haiku 4.5 $0.00010 $0.00147

Measured 9d ago against content hash 5117ae8f3ad2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ui-feel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ui-feel/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Feel

Overview

Great interfaces compound from small craft details. After tokens + structure + anti-slop, apply this skill so the UI doesn’t just look correct — it feels right.

Adapted from make-interfaces-feel-better (MIT) for this pack.

When to use

  • Finishing /ui builds (after anti-ai-slop)
  • /polish / “rapihin detail” / “feels off” / “make it feel better”
  • Design audits that go beyond slop into craft
  • Hover, press, enter/exit, icon swap micro-interactions

When to skip

  • Pure token/theme pick with no UI surface
  • Backend-only or copy-only edits
  • User asked for a one-line fix unrelated to feel

Pack fit

Skill Job
anti-ai-slop Kill generic AI aesthetic
ui-feel Micro craft that compounds into polish
motion Larger animation systems (Framer/GSAP timelines)
accessibility Labels, keyboard, contrast (hit areas overlap here)

Conflict rules (this pack wins):

  • Prefer subtle layered transparent shadows — not heavy multi-layer card stacks (anti-ai-slop)
  • Image outlines are optional (media cards / product shots), not mandatory on every <img>
  • Keep project fonts; only add smoothing / wrap / tabular-nums
  • Icons stay Reicon unless project already standardized another lib

Core principles (quick)

  1. Concentric radiusouter = inner + padding
  2. Optical > geometric alignment for icons in controls
  3. Subtle shadows over hard borders between sections (when depth is needed)
  4. Interruptible — CSS transitions for hover/toggle; keyframes for one-shot only
  5. Split + stagger enters (~100ms); soft exits (small translateY, not full height)
  6. Icon swaps — opacity + scale 0.25→1 + blur 4px→0 (spring bounce 0 if Motion)
  7. Font smoothing on root (antialiased)
  8. tabular-nums for dynamic numbers
  9. text-wrap: balance headings · pretty short body
  10. Scale on press — exactly 0.96 (never below 0.95); disable when distracting
  11. initial={false} on AnimatePresence for default-state UI (skip load flash)
  12. Never transition: all — name properties
  13. will-change sparingly — only transform/opacity/filter when first-frame stutter
  14. Hit area — 44×44 touch/mobile; ≥40×40 dense desktop; no overlapping hit targets
  15. Type ladder — ≤2 families; one h1/page; h1→body via tokens; body ~60–75ch when long-form (see judgment Typography ladder)
  16. Mobile craft — thumb-reachable primary actions; full-width CTAs <768 (responsive-ui); safe-area on sticky chrome; optional sticky CTA bar for long forms — not desktop-only micro-polish

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 128 lines · 99 tokens per session scan A 5117ae8f3ad2

Subscribe to this mod's changes

ui-feel is a skill published in the GitHub repository sukirman1901/frontend-expert (10 stars, last pushed 6d ago), licensed MIT. It adds 99 tokens to every session and 1,471 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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