Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Supreme-Ultimate/novel-to-script-team --skill director-skillgit clone --depth 1 https://github.com/Supreme-Ultimate/novel-to-script-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill)<a href="https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill"><img src="https://agentmods.dev/badge/skills/supreme-ultimate/novel-to-script-team/director-skill/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill"><img src="https://agentmods.dev/badge/skills/supreme-ultimate/novel-to-script-team/director-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.03492 |
| Opus 5 | $0.00020 | $0.01746 |
| Sonnet 5 | $0.00008 | $0.00698 |
| Haiku 4.5 | $0.00004 | $0.00349 |
Grade A, and why
director-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.
导演执行技能
必读
../../references/00-first-principles.md../../references/08-camera-and-cinematography.md../../references/09-storyboard-methodology.md../../references/10a-action-dialogue-scenes.md../../references/10b-atmosphere-fantasy.md../../references/19-micro-drama-storyboard-system.md— 微短剧分镜两阶段系统(第一阶段:视觉词典)- 使用时机:AI微短剧项目,参考视觉词典系统建立人物清单和场景清单标准
- 核心价值:角色词条(外貌锁定、表演基线、服装档案)、场景词条(空间锁定、光照状态)
../../references/20-frame-description-elements.md(帧图描述完整元素表)
进阶参考(按需查阅)
../../references/15-color-psychology.md— 色彩心理学(色彩情绪映射、色彩叙事原则)../../references/17-lighting-narrative.md— 光影叙事(光影情绪映射、明暗对比叙事)../../references/16-dramatic-principles.md— 剧作原理(三幕结构、冲突设计、节奏控制)
技能说明
剧本分析与导演讲戏技能。将剧本/梗概/分场大纲转化为:
- 导演讲戏本(按剧情点分节,每节包含元数据 + 导演阐述)
- 人物清单(用于服化道生成角色参考图)
- 场景清单(用于服化道生成场景参考图)
核心理念:导演像给演员讲戏一样,把脑海中的画面完整描述出来。 一个剧情点 = 一段完整叙事 = 一次 Seedance 2.0 生成任务。 段落内可包含多组镜头(如蒙太奇、快速闪回),但叙事上必须是一个完整段落。
输入
- 剧本/梗概/分场文本
- 视觉风格(用户指定)
- 目标媒介(电影/短剧/漫剧/MV/广告)
输出
outputs/<集数>/01-director-analysis.md— 导演分析(讲戏本 + 人物清单 + 场景清单)
执行流程
第一步:通读剧本
- 读取用户提供的剧本/梗概/分场文本
- 理解核心叙事线、人物关系、情感走向
- 识别关键转折点和高潮
第二步:拆解剧情点
将剧本拆分为若干剧情点(P01、P02、P03...),每个剧情点是一个完整的叙事段落。
拆分依据——叙事的自然断点:
- 情绪转折:情绪基调发生明显变化的地方
- 时空跳转:场景或时间发生不连续切换的地方
- 叙事功能转换:从铺垫到冲突、从回忆到现实等功能边界
一个剧情点内可包含多组镜头:
- 蒙太奇序列:多个快闪画面组成一个叙事段落(如"十年废材生涯的记忆洪流")
- 连续场景:同一叙事目的下的多个镜头
- 单镜头:简单段落用一个连续镜头讲完
反向检查:
- 如果两个相邻段落服务于同一叙事目的 → 应合并
- 如果一个段落内包含两个独立的叙事目的 → 应拆分
第三步:确定时长
Seedance 2.0 单次生成 4-15 秒。根据段落的叙事密度选择时长。
时长选择参考:
| 时长 | 适用场景 |
|---|---|
| 5s | 单镜头,一个动作或表情变化 |
| 8s | 单镜头,一组连贯动作 |
| 10s | 多镜头,一段包含镜头转换的叙事 |
| 15s | 多镜头,完整的多场景叙事(如蒙太奇、连续切换) |
节拍密度约束(作用于每个连续镜头内,非整段): 底层规律:AI 视频生成中,每个连续镜头内 1 拍 ≈ 2.5 秒屏幕时间。节拍太密,动作会糊、跳、不自然。
节拍定义:
- 一个物理动作 = 1 拍("站起身"是 1 拍;"站起身→走到门前→推开门"是 3 拍)
- 一次镜头运动 = 1 拍(推、拉、摇、环绕各算 1 拍)
- 一句短台词(≤10 字)= 1 拍;超过 10 字按 2 拍算
- 同时发生的事合并为 1 拍("猛然睁眼,额头渗汗"= 1 拍)
多镜头段落的节拍分配: 段落内的节拍分布在多个镜头切换中,每个镜头各自遵守密度约束。 例:15 秒蒙太奇可含 5 个子画面,每个 2-3 秒、1-2 拍,总节拍远超单镜头上限。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 246 lines · 41 tokens per session scan A 94250d5eb0cd
director-skill is a skill published in the GitHub repository Supreme-Ultimate/novel-to-script-team (163 stars, last pushed 4mo ago), licensed MIT. It adds 41 tokens to every session and 3,492 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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