director-skill

director-skill is a skill for Claude Code, Codex from Supreme-Ultimate/novel-to-script-team. It costs 41 tokens per session (3,492 once invoked), scanned A, original, MIT.

A directing process that turns a script, synopsis, or scene outline into a visual director's guide, character list, and scene list. It describes each story point as a complete unit that can guide one Seedance 2.0 video-generation task.

In plain words
What is it for?
Use it to analyse scripts, break them into story points, describe how each should play on screen, and prepare character and scene references for visual production.
Why use it?
It translates written story ideas into concrete descriptions of performances, actions, characters, locations, lighting, and camera-ready visuals. This gives later image and video work a shared reference.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to analyse scripts, break them into story points, describe how each should play on screen, and prepare character and scene references for visual production.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/supreme-ultimate/novel-to-script-team/director-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Supreme-Ultimate/novel-to-script-team --skill director-skill
Clone the repo
git clone --depth 1 https://github.com/Supreme-Ultimate/novel-to-script-team

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for director-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/supreme-ultimate/novel-to-script-team/director-skill/github.svg)](https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill)
Your own site
<a href="https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill"><img src="https://agentmods.dev/badge/skills/supreme-ultimate/novel-to-script-team/director-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for director-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/supreme-ultimate/novel-to-script-team/director-skill"><img src="https://agentmods.dev/badge/skills/supreme-ultimate/novel-to-script-team/director-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,492 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03492
Opus 5 $0.00020 $0.01746
Sonnet 5 $0.00008 $0.00698
Haiku 4.5 $0.00004 $0.00349

Measured 10d ago against content hash 94250d5eb0cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

director-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/director-skill/SKILL.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

导演执行技能

必读

  1. ../../references/00-first-principles.md
  2. ../../references/08-camera-and-cinematography.md
  3. ../../references/09-storyboard-methodology.md
  4. ../../references/10a-action-dialogue-scenes.md
  5. ../../references/10b-atmosphere-fantasy.md
  6. ../../references/19-micro-drama-storyboard-system.md — 微短剧分镜两阶段系统(第一阶段:视觉词典)
    • 使用时机:AI微短剧项目,参考视觉词典系统建立人物清单和场景清单标准
    • 核心价值:角色词条(外貌锁定、表演基线、服装档案)、场景词条(空间锁定、光照状态)
  7. ../../references/20-frame-description-elements.md(帧图描述完整元素表)

进阶参考(按需查阅)

  • ../../references/15-color-psychology.md — 色彩心理学(色彩情绪映射、色彩叙事原则)
  • ../../references/17-lighting-narrative.md — 光影叙事(光影情绪映射、明暗对比叙事)
  • ../../references/16-dramatic-principles.md — 剧作原理(三幕结构、冲突设计、节奏控制)

技能说明

剧本分析与导演讲戏技能。将剧本/梗概/分场大纲转化为:

  1. 导演讲戏本(按剧情点分节,每节包含元数据 + 导演阐述)
  2. 人物清单(用于服化道生成角色参考图)
  3. 场景清单(用于服化道生成场景参考图)

核心理念:导演像给演员讲戏一样,把脑海中的画面完整描述出来。 一个剧情点 = 一段完整叙事 = 一次 Seedance 2.0 生成任务。 段落内可包含多组镜头(如蒙太奇、快速闪回),但叙事上必须是一个完整段落。

输入

  1. 剧本/梗概/分场文本
  2. 视觉风格(用户指定)
  3. 目标媒介(电影/短剧/漫剧/MV/广告)

输出

  1. outputs/<集数>/01-director-analysis.md — 导演分析(讲戏本 + 人物清单 + 场景清单)

执行流程

第一步:通读剧本

  • 读取用户提供的剧本/梗概/分场文本
  • 理解核心叙事线、人物关系、情感走向
  • 识别关键转折点和高潮

第二步:拆解剧情点

将剧本拆分为若干剧情点(P01、P02、P03...),每个剧情点是一个完整的叙事段落。

拆分依据——叙事的自然断点

  • 情绪转折:情绪基调发生明显变化的地方
  • 时空跳转:场景或时间发生不连续切换的地方
  • 叙事功能转换:从铺垫到冲突、从回忆到现实等功能边界

一个剧情点内可包含多组镜头

  • 蒙太奇序列:多个快闪画面组成一个叙事段落(如"十年废材生涯的记忆洪流")
  • 连续场景:同一叙事目的下的多个镜头
  • 单镜头:简单段落用一个连续镜头讲完

反向检查

  • 如果两个相邻段落服务于同一叙事目的 → 应合并
  • 如果一个段落内包含两个独立的叙事目的 → 应拆分

第三步:确定时长

Seedance 2.0 单次生成 4-15 秒。根据段落的叙事密度选择时长。

时长选择参考

时长 适用场景
5s 单镜头,一个动作或表情变化
8s 单镜头,一组连贯动作
10s 多镜头,一段包含镜头转换的叙事
15s 多镜头,完整的多场景叙事(如蒙太奇、连续切换)

节拍密度约束(作用于每个连续镜头内,非整段): 底层规律:AI 视频生成中,每个连续镜头内 1 拍 ≈ 2.5 秒屏幕时间。节拍太密,动作会糊、跳、不自然。

节拍定义

  • 一个物理动作 = 1 拍("站起身"是 1 拍;"站起身→走到门前→推开门"是 3 拍)
  • 一次镜头运动 = 1 拍(推、拉、摇、环绕各算 1 拍)
  • 一句短台词(≤10 字)= 1 拍;超过 10 字按 2 拍算
  • 同时发生的事合并为 1 拍("猛然睁眼,额头渗汗"= 1 拍)

多镜头段落的节拍分配: 段落内的节拍分布在多个镜头切换中,每个镜头各自遵守密度约束。 例:15 秒蒙太奇可含 5 个子画面,每个 2-3 秒、1-2 拍,总节拍远超单镜头上限。

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 246 lines · 41 tokens per session scan A 94250d5eb0cd

Subscribe to this mod's changes

director-skill is a skill published in the GitHub repository Supreme-Ultimate/novel-to-script-team (163 stars, last pushed 4mo ago), licensed MIT. It adds 41 tokens to every session and 3,492 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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