hyperframes-creative

hyperframes-creative is a skill for Claude Code, Codex from sutchan/Agent-Skills-Hub. It costs 65 tokens per session (1,155 once invoked), scanned A, a copy of hyperframes-creative, MIT.

A guide to shaping the brand, timing, narration, visual style, and layout of creative video compositions. It focuses on the creative direction after the technical requirements are defined.

In plain words
What is it for?
Use it to plan visual layers, pacing, composition, brand treatment, narration, and video-oriented scene direction.
Why use it?
It helps turn a literal restyle into a considered visual concept and avoids layouts that look like ordinary web pages when the work is for video.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>.

Good fit Use it to plan visual layers, pacing, composition, brand treatment, narration, and video-oriented scene direction.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/sutchan/Agent-Skills-Hub
agentmods
npx agentmods add skills/sutchan/agent-skills-hub/hyperframes-creative

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-creative

README.md
[![agentmods](https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/hyperframes-creative/github.svg)](https://agentmods.dev/skills/sutchan/agent-skills-hub/hyperframes-creative)
Your own site
<a href="https://agentmods.dev/skills/sutchan/agent-skills-hub/hyperframes-creative"><img src="https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/hyperframes-creative/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-creative

Your own site · 80×15
<a href="https://agentmods.dev/skills/sutchan/agent-skills-hub/hyperframes-creative"><img src="https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/hyperframes-creative.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,155 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01155
Opus 5 $0.00032 $0.00577
Sonnet 5 $0.00013 $0.00231
Haiku 4.5 $0.00006 $0.00115

Measured 2d ago against content hash 488782fc741a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

hyperframes-creative scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to hyperframes-creative — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/hyperframes-creative/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count.

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.mddesign.mdDESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Read the full file on GitHub · 72 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · -5 lines · +52 tokens per session 488782fc741a
  2. 8d ago First seen · 77 lines · 13 tokens per session scan A 24613074a2d7

Subscribe to this mod's changes

hyperframes-creative is a skill published in the GitHub repository sutchan/Agent-Skills-Hub (2 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 1,155 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to hyperframes-creative, differing in 0 lines, and is treated as a copy.

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