logo-animation

logo-animation is a skill for Claude Code, Codex from sutchan/Agent-Skills-Hub. It costs 19 tokens per session (2,087 once invoked), scanned A, a copy of logo-animation, MIT.

A guide for animating a brand logo for websites, videos, app splash screens, or loading screens. It covers logo reveals and includes a still final-frame fallback for people who prefer reduced motion.

In plain words
What is it for?
Use it to create draw-on, wipe, build-up, or morphing logo reveals for SVG, Lottie, video, and app interfaces.
Why use it?
It helps make a logo feel intentionally animated without distorting its shape or ignoring accessibility and brand spacing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create draw-on, wipe, build-up, or morphing logo reveals for SVG, Lottie, video, and app interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sutchan/agent-skills-hub/logo-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sutchan/Agent-Skills-Hub --skill logo-animation
Clone the repo
git clone --depth 1 https://github.com/sutchan/Agent-Skills-Hub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for logo-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/logo-animation/github.svg)](https://agentmods.dev/skills/sutchan/agent-skills-hub/logo-animation)
Your own site
<a href="https://agentmods.dev/skills/sutchan/agent-skills-hub/logo-animation"><img src="https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/logo-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for logo-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/sutchan/agent-skills-hub/logo-animation"><img src="https://agentmods.dev/badge/skills/sutchan/agent-skills-hub/logo-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,087 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.02087
Opus 5 $0.00010 $0.01043
Sonnet 5 $0.00004 $0.00417
Haiku 4.5 $0.00002 $0.00209

Measured 7d ago against content hash 211d70974c0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

logo-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to logo-animation — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/logo-animation/SKILL.md · 153 lines

How it starts

The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Logo Animation

Bring a brand mark to life with one clear idea, on-brand geometry, and a crisp settle. Animate for web (SVG/Lottie), video intros/outros, or app splash screens, and always ship a static end-frame fallback.

When to use

  • Build an intro stinger, sign-off, app splash, or loader idle loop.
  • Reveal a brand mark on a landing hero or sizzle reel.
  • Draw on an SVG mark, wipe/build it in piece by piece, or morph an icon into a wordmark.
  • Sync the final settle of the mark to a sound-logo beat.

Core principle

Pick ONE technique per logo — draw OR build OR morph — not all at once. Reveals run 0.8–2.5s. Never distort brand geometry; scale and fade are safe, skew and squash usually are not. Respect clearspace (keep the mark's minimum margin clear of motion debris). Always provide a prefers-reduced-motion path that shows the final mark with no motion.

Technique map

Technique Best for Mechanism
Stroke draw-on Line marks, monograms, signatures stroke-dashoffset 1→0
Mask wipe / reveal Filled shapes, gradients animate a <clipPath> / <mask> rect
Build-on (stagger) Multi-piece marks, grids per-group opacity+transform, staggered
Morph Icon ↔ wordmark, shape→logo GSAP MorphSVG or matched path interpolation
Idle loop Loaders, ambient splash seamless cyclic transform (rotate/pulse)
Wordmark Logotypes per-letter mask/translate stagger

Quick start: SVG stroke draw-on

The fastest on-brand web reveal. Each path draws itself, then fills settle in.

<svg viewBox="0 0 200 80" id="logo">
  <path class="ink" d="M10 60 L40 20 L70 60" fill="none"
        stroke="#111" stroke-width="6" stroke-linecap="round"
        pathLength="1" stroke-dasharray="1" stroke-dashoffset="1"/>
</svg>
<style>
  @keyframes draw { to { stroke-dashoffset: 0; } }
  #logo .ink { animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards; }
  @media (prefers-reduced-motion: reduce) {
    #logo .ink { animation: none; stroke-dashoffset: 0; }
  }
</style>

Read the full file on GitHub · 153 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 153 lines · 19 tokens per session scan A 211d70974c0c

Subscribe to this mod's changes

logo-animation is a skill published in the GitHub repository sutchan/Agent-Skills-Hub (2 stars, last pushed yesterday), licensed MIT. It adds 19 tokens to every session and 2,087 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to logo-animation, differing in 6 lines, and is treated as a copy.

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