Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SwiftfulThinking/SwiftfulStarterProject --skill refactoring-screengit clone --depth 1 https://github.com/SwiftfulThinking/SwiftfulStarterProjectWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/swiftfulthinking/swiftfulstarterproject/refactoring-screen)<a href="https://agentmods.dev/skills/swiftfulthinking/swiftfulstarterproject/refactoring-screen"><img src="https://agentmods.dev/badge/skills/swiftfulthinking/swiftfulstarterproject/refactoring-screen/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/swiftfulthinking/swiftfulstarterproject/refactoring-screen"><img src="https://agentmods.dev/badge/skills/swiftfulthinking/swiftfulstarterproject/refactoring-screen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.00992 |
| Opus 5.5 | $0.00025 | $0.00397 |
| Sonnet 5.5 | $0.00013 | $0.00198 |
| Haiku 4.5 | $0.00006 | $0.00099 |
Grade A, and why
refactoring-screen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Refactoring Screen
Rename a VIPER screen across all files. This is a mechanical find-and-replace across 4+ files, plus cross-references.
Steps
- Get the current screen name and new screen name (PascalCase, e.g.,
Home→Dashboard) - Search for all references to the old name across the codebase
- Rename files and folder
- Update all internal references
- Update all cross-references from other screens
Files to Update
Every screen has 4 files in Core/{ScreenName}/:
| File | Contains |
|---|---|
{ScreenName}View.swift |
View struct, Delegate struct, CoreBuilder extension, CoreRouter extension |
{ScreenName}Presenter.swift |
Presenter class, Event enum with event name strings |
{ScreenName}Interactor.swift |
Interactor protocol, CoreInteractor conformance |
{ScreenName}Router.swift |
Router protocol, CoreRouter conformance |
What to Rename
In all 4 files — replace {OldName} with {NewName}:
- Struct/class/protocol names:
{OldName}View,{OldName}Presenter,{OldName}Interactor,{OldName}Router - Delegate struct:
{OldName}Delegate - Builder method:
func {oldName}View(→func {newName}View( - Router method:
func show{OldName}View(→func show{NewName}View(
In Presenter — update event name strings:
// Old:
return "{OldName}View_Appear"
return "{OldName}View_Disappear"
// New:
return "{NewName}View_Appear"
return "{NewName}View_Disappear"
Navigation title (if applicable):
// Old:
.navigationTitle("{OldName}")
// New:
.navigationTitle("{NewName}")
Rename files:
{OldName}View.swift→{NewName}View.swift{OldName}Presenter.swift→{NewName}Presenter.swift{OldName}Interactor.swift→{NewName}Interactor.swift{OldName}Router.swift→{NewName}Router.swift
Rename folder:
Core/{OldName}/→Core/{NewName}/
Screen-specific components (if they exist):
If Core/{OldName}/Components/ exists, rename the folder and update any component names that include the old screen name.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 113 lines · 63 tokens per session scan A e05ce3916129
refactoring-screen is a skill published in the GitHub repository SwiftfulThinking/SwiftfulStarterProject (74 stars, last pushed 7d ago), licensed MIT. It adds 63 tokens to every session and 992 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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