kobato: Skill for Claude Code

.agents/skills/vercel-geist-design-system/SKILL.md

vercel-geist-design-system is a skill for Claude Code, Codex from syhily/kobato. It costs 141 tokens per session (2,782 once invoked), scanned A, original, MIT.

Guidance for styling web interfaces with Vercel's Geist design system, a set of visual rules for typography, spacing, colors, components, and interaction states.

In plain words
What is it for?
Use it when creating, redesigning, or reviewing interfaces such as dashboards, forms, tables, dialogs, and responsive application layouts.
Why use it?
It gives React, Next.js, Vite, Astro, Svelte, Vue, or plain HTML/CSS projects a consistent Vercel-inspired visual language.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is syhily/kobato's own configuration. It tells Claude Code and Codex how to work on kobato itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything kobato configures →

Reuse

Borrowing it

Nothing to install: this file belongs to syhily/kobato. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/syhily/kobato/main/.agents/skills/vercel-geist-design-system/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/syhily/kobato

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vercel-geist-design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/syhily/kobato/vercel-geist-design-system/github.svg)](https://agentmods.dev/skills/syhily/kobato/vercel-geist-design-system)
Your own site
<a href="https://agentmods.dev/skills/syhily/kobato/vercel-geist-design-system"><img src="https://agentmods.dev/badge/skills/syhily/kobato/vercel-geist-design-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vercel-geist-design-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/syhily/kobato/vercel-geist-design-system"><img src="https://agentmods.dev/badge/skills/syhily/kobato/vercel-geist-design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.02782
Opus 5 $0.00071 $0.01391
Sonnet 5 $0.00028 $0.00556
Haiku 4.5 $0.00014 $0.00278

Measured 10d ago against content hash 509955708baa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

vercel-geist-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/vercel-geist-design-system/SKILL.md · 234 lines

How it starts

The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vercel Geist Design System

Use this community skill to make interfaces feel like they belong in Vercel's Geist design system: precise, calm, high-contrast, developer-focused, and production-ready. Official Vercel pages are the source of truth. This is not official Vercel guidance and is not permission to copy Vercel product screens.

Reference Loading Contract

This compact file is the operating contract. Detailed rules live in references/; load only what the task needs, but never skip a required reference because this summary seems sufficient.

  • Always load references/source-of-truth-gate.md for triggered visual work before claiming Geist, strict Geist, docs-aligned Geist, source-of-truth alignment, or Vercel Taste Gate passage.
  • Load references/foundation-and-style-rules.md before creating, restyling, redesigning, reviewing, or materially changing rendered UI.
  • Load references/official-reference-map.md when mapping foundations, brand/assets, or components to official Vercel URLs.
  • Load references/vercel-design.md when exact bundled light-theme token, component-default, motion, layout, focus, or voice values are needed. Load references/vercel-design-dark.md for the same dark-theme values.
  • Load references/component-system.md before components, primitives, component states, custom compositions, or component-page mapping.
  • Load references/trust-brand-and-asset-rules.md before certification/trust credential displays, official marks, iconography, logos, badges, or brand asset work.
  • Load references/motion-performance-copy-rules.md before UI copy, performance-relevant UI, motion/interaction, or Web Interface Guidelines overlay work.
  • Load references/companion-routing.md only when another Skills.sh entry, framework helper, verification helper, tool, or conditional surface could be relevant.
  • Load references/taste-and-verification.md before final audit, screenshots, interaction checks, or final response for triggered visual work.

Read the full file on GitHub · 234 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 234 lines · 141 tokens per session scan A 509955708baa

Subscribe to this mod's changes

vercel-geist-design-system is a skill published in the GitHub repository syhily/kobato (115 stars, last pushed today), licensed MIT. It adds 141 tokens to every session and 2,782 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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