mission

mission is a skill for Claude Code from SyloRei/claude-godmode. It costs 79 tokens per session (3,603 once invoked), scanned A, original, MIT.

A command that starts or switches to a named feature mission: a durable project record of its purpose, constraints, success criteria, and numbered work plan. Later planning and implementation steps use this shared context.

In plain words
What is it for?
Use it to begin a feature effort, update its direction, create a roadmap, or resume an existing mission from its stored project records.
Why use it?
It keeps a feature cycle's direction and decisions in one place, so separate work units follow the same goals and constraints.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the claude-godmode plugin — 14 skills, 4 commands, 19 agents, 7 hooks, 3 MCP servers shipped together

Good fit Use it to begin a feature effort, update its direction, create a roadmap, or resume an existing mission from its stored project records.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add SyloRei/claude-godmode
Claude Code
/plugin install claude-godmode

Made for: Claude Code.

Or install claude-godmode, the plugin that ships this one along with the rest of its 14 skills, 4 commands, 19 agents, 7 hooks, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mission

README.md
[![agentmods](https://agentmods.dev/badge/skills/sylorei/claude-godmode/mission/github.svg)](https://agentmods.dev/skills/sylorei/claude-godmode/mission)
Your own site
<a href="https://agentmods.dev/skills/sylorei/claude-godmode/mission"><img src="https://agentmods.dev/badge/skills/sylorei/claude-godmode/mission/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mission

Your own site · 80×15
<a href="https://agentmods.dev/skills/sylorei/claude-godmode/mission"><img src="https://agentmods.dev/badge/skills/sylorei/claude-godmode/mission.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,603 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.03603
Opus 5 $0.00039 $0.01801
Sonnet 5 $0.00016 $0.00721
Haiku 4.5 $0.00008 $0.00360

Measured 9d ago against content hash 0bdbc5179fff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

mission scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mission/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mission

Establish the durable foundation for a named feature cycle — a mission: why it exists, the constraints it must respect, what success looks like, and a numbered roadmap of work units. Run /mission <feature name> to create-or-switch a mission; re-run any time to update its direction. Every later step (/brief N, /plan N, /build N, /verify N, /ship) reads this shared context for the active mission. If /ideate already proposed this feature, /mission picks up that proposal as seed context (see step 2).

A mission is a named feature cycle stored at .planning/missions/<mission_id>/, where <mission_id> is NN-slug (allocated by bin/godmode-mission). Each mission owns its own roadmap and briefs, and its work units number from 1 within the mission.

Artifacts live in the consumer's repo (the project you are helping build), never in the plugin source. Two are project-global at the .planning/ root and span every mission; one is mission-scoped:

  • .planning/PROJECT.md (root, global) — purpose, constraints, success criteria. The persistent project charter, shared by all missions.
  • .planning/STATE.md (root, global) — workflow state, including the active mission_id.
  • .planning/missions/<mission_id>/ROADMAP.md (per-mission) — this mission's numbered list of work units. Each entry is referenceable by number: /brief N plans entry N of the active mission.

Auto Mode

Auto Mode suppresses confirmation prompts ("proceed? / shall I write it?") — never the clarifying questions that decide what the project actually is. A charter built on silent guesses is confidently wrong, and every later step inherits the error. So even in Auto Mode:

  • Still ask the consequential questions — the ones whose answer materially changes the charter or this mission's scope (who it's for, what "success" concretely means, hard constraints, scope edges) AND that the repo/README/manifests/recent commits cannot answer. Batch them up front, lettered/option style, so they're answered fast.
  • Assume the trivial — for low-stakes gaps the repo can reasonably imply, pick a sensible default and record it under an Assumptions heading rather than asking.
  • Don't interrogate: if the repo already answers something, don't ask it. Treat user course-corrections as normal input.

Read the full file on GitHub · 222 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 222 lines · 79 tokens per session scan A 0bdbc5179fff

Subscribe to this mod's changes

mission is a skill published in the GitHub repository SyloRei/claude-godmode (3 stars, last pushed 3mo ago), licensed MIT. It adds 79 tokens to every session and 3,603 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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