monetize

monetize is a skill for Claude Code, Codex from T4LEL/Claude-Arsenal. It costs 43 tokens per session (709 once invoked), scanned A, original, MIT.

A guide for turning a software project into a paid product, including choosing customers, pricing, and payment handling.

In plain words
What is it for?
Use it when deciding what belongs in a first release, setting a small number of price tiers, and planning subscriptions or payments with Stripe, a payment-processing service.
Why use it?
It prevents building features before knowing who will pay and what they need, reducing wasted implementation work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when deciding what belongs in a first release, setting a small number of price tiers, and planning subscriptions or payments with Stripe, a payment-processing service.

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Install with agentmods
npx agentmods add skills/t4lel/claude-arsenal/monetize
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add T4LEL/Claude-Arsenal --skill monetize
Clone the repo
git clone --depth 1 https://github.com/T4LEL/Claude-Arsenal

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monetize

README.md
[![agentmods](https://agentmods.dev/badge/skills/t4lel/claude-arsenal/monetize/github.svg)](https://agentmods.dev/skills/t4lel/claude-arsenal/monetize)
Your own site
<a href="https://agentmods.dev/skills/t4lel/claude-arsenal/monetize"><img src="https://agentmods.dev/badge/skills/t4lel/claude-arsenal/monetize/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for monetize

Your own site · 80×15
<a href="https://agentmods.dev/skills/t4lel/claude-arsenal/monetize"><img src="https://agentmods.dev/badge/skills/t4lel/claude-arsenal/monetize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 709 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00709
Opus 5 $0.00022 $0.00354
Sonnet 5 $0.00009 $0.00142
Haiku 4.5 $0.00004 $0.00071

Measured 12d ago against content hash cb75e89d95fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

monetize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/monetize/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Monetize

Turn a product into revenue. Run BEFORE building most features — what people pay for defines the MVP.

Step 1 — Foundation (answer honestly before anything else)

Delegate to the biz-strategist agent with the product idea and target user:

  • Who exactly is the customer, and what painful problem does this solve?
  • What do they use today (including "nothing"), and why switch?
  • Competitor scan with real current prices.

If the answers are weak, stop here and report that — integrating Stripe into a product nobody pays for is wasted work.

Step 2 — Model & pricing

From the biz-strategist output, lock in: ONE monetization model, 2-3 price tiers max with concrete numbers, and the "needed to charge the first customer" feature list. Everything not on that list is deferred.

Step 3 — Payment integration (when there's something to sell)

Default: Stripe. Standard shape for a SaaS webapp:

  1. Stripe Checkout (hosted) for purchase — do not build custom card forms.
  2. Webhook endpoint (checkout.session.completed, customer.subscription.updated/deleted) that updates the user's plan in the database; verify webhook signatures; make handlers idempotent.
  3. Stripe Customer Portal for self-serve cancel/upgrade — don't build billing UI.
  4. Gate features by the plan column in the database (server-side checks, not client-only).
  5. Test end-to-end in Stripe test mode with test cards before going live. Fetch current Stripe docs via the context7 MCP tools — API versions change.

Implementation goes to backend-builder; keys are env vars, never in code. Anything beyond this standard shape (usage-based billing, invoicing, marketplace splits) goes through /product-spec's feasibility gate before implementation.

Step 4 — Landing page

biz-strategist writes the copy (headline = customer outcome, pain, 3-step how, proof, one CTA); frontend-builder ships it. Include: pricing table matching Step 2, and analytics (choose a simple one, e.g. platform analytics or a lightweight script — no heavyweight suites for v1).

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 54 lines · 43 tokens per session scan A cb75e89d95fe

Subscribe to this mod's changes

monetize is a skill published in the GitHub repository T4LEL/Claude-Arsenal (1 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 709 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.