post-forge-feature

post-forge-feature is a skill for Claude Code, Codex from tailcallhq/forgecode. It costs 51 tokens per session (338 once invoked), scanned A, original, Apache-2.0.

A writing assistant for creating a short Twitter/X post about a ForgeCode feature, alongside a demonstration video. It first uses source code, documentation, or changelogs to understand the feature.

In plain words
What is it for?
Use it to draft a two- or three-sentence ForgeCode feature post with an approved tone, wording, and hashtag line, then review it before finalizing.
Why use it?
It helps turn a technical feature into a concise developer-focused post without making unsupported claims or explaining everything the video already shows.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to draft a two- or three-sentence ForgeCode feature post with an approved tone, wording, and hashtag line, then review it before finalizing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tailcallhq/forgecode/post-forge-feature
About the project

Forge is a command-line development environment that uses AI models as a pair programmer for working with code and shell commands. Developers use it to understand projects and carry out coding tasks through interactive, one-shot, or ZSH-based workflows. The catalogue entries extend Forge with reusable skills, agents, commands, and instructions.

tailcallhq/forgecode · 7,630 stars · on GitHub · forgecode.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tailcallhq/forgecode --skill post-forge-feature
Clone the repo
git clone --depth 1 https://github.com/tailcallhq/forgecode

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for post-forge-feature

README.md
[![agentmods](https://agentmods.dev/badge/skills/tailcallhq/forgecode/post-forge-feature/github.svg)](https://agentmods.dev/skills/tailcallhq/forgecode/post-forge-feature)
Your own site
<a href="https://agentmods.dev/skills/tailcallhq/forgecode/post-forge-feature"><img src="https://agentmods.dev/badge/skills/tailcallhq/forgecode/post-forge-feature/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for post-forge-feature

Your own site · 80×15
<a href="https://agentmods.dev/skills/tailcallhq/forgecode/post-forge-feature"><img src="https://agentmods.dev/badge/skills/tailcallhq/forgecode/post-forge-feature.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 338 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00338
Opus 5.5 $0.00020 $0.00135
Sonnet 5.5 $0.00010 $0.00068
Haiku 4.5 $0.00005 $0.00034

Measured 2mo ago against content hash 94b54017d7a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

post-forge-feature scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.forge/skills/post-forge-feature/SKILL.md · 34 lines

What it actually says

Post ForgeCode Feature

Generate a punchy, developer-friendly Twitter/X post for a ForgeCode feature. The post always accompanies a video, so no need to describe every detail; the video does the showing.

Workflow

  1. Understand the feature: use tools to read the relevant source code, docs, or changelogs. Answer:

    • What does it do?
    • When would a developer reach for it?
    • What pain does it remove?
  2. Craft the post: follow the constraints in references/style-guide.md.

  3. Present for approval: show the post and ask if the user wants tweaks before finalizing.

Key Constraints

  • 2-3 sentences max (fits ~280 chars).
  • No filler phrases ("excited to announce", "game changer", "introducing").
  • Always refer to the product as "ForgeCode", never "Forge" alone.
  • No em dashes anywhere in the post.
  • Lead with the developer benefit or the problem solved, not the feature name.
  • The video is attached. Do not say "watch the video" or describe what is in it.
  • End with a relevant hashtag line (see style guide for approved tags).

Reference Files

  • references/style-guide.md: tone, vocabulary, approved hashtags, and example posts. Read this before drafting.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 34 lines · 51 tokens per session scan A 94b54017d7a7

Subscribe to this mod's changes

post-forge-feature is a skill published in the GitHub repository tailcallhq/forgecode (7,630 stars, last pushed yesterday), licensed Apache-2.0. It adds 51 tokens to every session and 338 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

post-forge-feature compared with skills from other repositories

post-forge-feature next to 6 skills from other repositories
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