superforge-verify

superforge-verify is a skill for Claude Code from takaoumehara/superforge-skill. It costs 186 tokens per session (1,731 once invoked), scanned A, original, MIT.

A verification gate for coding work that requires runtime evidence before claiming a task is complete. It grades evidence from repeatable test output through screenshots and simulator runs to unsupported assertions.

In plain words
What is it for?
Use it to run the test suite, check mobile and desktop viewports, confirm native iOS or Android simulator runs, and report what each piece of evidence proves.
Why use it?
It prevents completion reports from relying only on someone saying that the change worked.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Claude Code.

Part of the superforge-skills plugin — 15 skills shipped together

Good fit Use it to run the test suite, check mobile and desktop viewports, confirm native iOS or Android simulator runs, and report what each piece of evidence proves.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/takaoumehara/superforge-skill/superforge-verify
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add takaoumehara/superforge-skill --skill superforge-verify
Clone the repo
git clone --depth 1 https://github.com/takaoumehara/superforge-skill

Made for: Claude Code.

Or install superforge-skills, the plugin that ships this one along with the rest of its 15 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for superforge-verify

README.md
[![agentmods](https://agentmods.dev/badge/skills/takaoumehara/superforge-skill/superforge-verify/github.svg)](https://agentmods.dev/skills/takaoumehara/superforge-skill/superforge-verify)
Your own site
<a href="https://agentmods.dev/skills/takaoumehara/superforge-skill/superforge-verify"><img src="https://agentmods.dev/badge/skills/takaoumehara/superforge-skill/superforge-verify/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for superforge-verify

Your own site · 80×15
<a href="https://agentmods.dev/skills/takaoumehara/superforge-skill/superforge-verify"><img src="https://agentmods.dev/badge/skills/takaoumehara/superforge-skill/superforge-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 186 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,731 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00186 $0.01731
Opus 5 $0.00093 $0.00865
Sonnet 5 $0.00037 $0.00346
Haiku 4.5 $0.00019 $0.00173

Measured 8d ago against content hash af19ba854c63, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

superforge-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/superforge-verify/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Superforge Verify — Pre-Completion Verification Gateway

NEVER claim a task is resolved, a bug is fixed, or a feature is complete without gathering empirical runtime proof of success.


0. Know which grade of evidence you are holding

"Paste the real output" is the right rule and only half a rule, because it does not say what makes a piece of evidence good. Evidence that looks convincing while proving nothing is this skill's own failure mode, one level up.

Grade What it is
A — reproducible A command anyone can re-run, with its output pasted and the command line above it
B — observed Something captured once: a screenshot at a stated viewport, a log with timestamps
C — derived A conclusion drawn from an A or a B — and it must name which one
D — asserted Someone says so

A verification report may not contain a single D.

The quiet failure to watch for is a C written in the confident tone of an A. "Mobile layout verified" is a conclusion; "screenshot at 375px, attached" is evidence. What makes each grade valid, and the "it worked" versus "it happened to work" table (cold start is the check most often skipped and the one that catches the most) → references/evidence.md.

Whoever did the work cannot grade it

Grading your own evidence is a conflict of interest no instruction repairs. The grader has already read the reasoning, already believes the claim, and reads the output looking for the confirmation it expects — which is precisely how a C gets written in the tone of an A.

Where Claude Code is available, run workflows/superforge-verify-evidence.js: one agent extracts the claims, one runs each proof line and pastes raw output, and a separate agent grades that output having never seen the implementation and being asked for the reason it does not prove the claim. Then a reporter writes docs/verification.md with the mandatory unverified section. Up to fourteen agents; say "use a workflow" or run /superforge-verify-evidence.

Read the full file on GitHub · 148 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 148 lines · 186 tokens per session scan A af19ba854c63

Subscribe to this mod's changes

superforge-verify is a skill published in the GitHub repository takaoumehara/superforge-skill (1 stars, last pushed 23d ago), licensed MIT. It adds 186 tokens to every session and 1,731 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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