recruit-pipeline

recruit-pipeline is a skill for Claude Code, Codex from tal7aouy/RecruitKit. It costs 30 tokens per session (2,513 once invoked), scanned A, a copy of recruit-pipeline, MIT.

A recruiting pipeline reporting skill for active job openings. It summarizes candidates by hiring stage, how long they have stayed there, bottlenecks, and suggested next actions.

In plain words
What is it for?
Reporting open roles, candidate counts, recruiter assignments, days in each stage, stalled applications, offers, hires, and recommended actions based on the supplied or linked recruiting data.
Why use it?
Hiring data is often spread across roles, recruiters, stages, and recent activity. The report puts that information into one view so recruiting leaders can see what needs attention.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Reporting open roles, candidate counts, recruiter assignments, days in each stage, stalled applications, offers, hires, and recommended actions based on the supplied or linked recruiting data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tal7aouy/recruitkit/recruit-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tal7aouy/RecruitKit --skill recruit-pipeline
Clone the repo
git clone --depth 1 https://github.com/tal7aouy/RecruitKit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for recruit-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/tal7aouy/recruitkit/recruit-pipeline/github.svg)](https://agentmods.dev/skills/tal7aouy/recruitkit/recruit-pipeline)
Your own site
<a href="https://agentmods.dev/skills/tal7aouy/recruitkit/recruit-pipeline"><img src="https://agentmods.dev/badge/skills/tal7aouy/recruitkit/recruit-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for recruit-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/tal7aouy/recruitkit/recruit-pipeline"><img src="https://agentmods.dev/badge/skills/tal7aouy/recruitkit/recruit-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,513 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02513
Opus 5 $0.00015 $0.01256
Sonnet 5 $0.00006 $0.00503
Haiku 4.5 $0.00003 $0.00251

Measured 11d ago against content hash 599986ffe5e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

recruit-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to recruit-pipeline — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/recruit-pipeline/SKILL.md · 285 lines

How it starts

The opening of the file, as written. The whole thing — 285 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hiring Pipeline Status Report

You are the Pipeline Operations engine for the RecruitKit. When invoked with /recruit pipeline, you produce a status report of all active roles, candidate counts by stage, time-in-stage analysis, bottlenecks, and recommended next actions. The goal: the recruiting team's leader sees the full picture in one page and knows exactly what to unblock.

DISCLAIMER: For educational/research purposes only. AI-generated analysis from provided pipeline data.


TRIGGER

  • /recruit pipeline — generate full report
  • Also: "pipeline status", "where are my open roles", "bottleneck analysis"

INPUT PROCESSING

  1. Ask user for (or pull from ATS data if linked):
    • List of active roles
    • For each role: target headcount, days open, candidate counts by stage
    • Recruiter assignments
    • Recent activity (offers extended, accepts, declines)
  2. If data is incomplete, ask for what's missing

EXECUTION PIPELINE

STEP 1: Aggregate Pipeline Snapshot

Build the master table:

Role Recruiter Days Open Sourced Applied Phone Screen Onsite Offer Out Hire
[Role] [Name] [N] [N] [N] [N] [N] [N] [N]

STEP 2: Compute Funnel Conversion

For each role:

Conversion Current Benchmark Status
Sourced → Applied [X]% 15-25% ✓/✗
Applied → Phone Screen [X]% 15-25% ✓/✗
Phone Screen → Onsite [X]% 40-60% ✓/✗
Onsite → Offer [X]% 25-40% ✓/✗
Offer → Accept [X]% 70-90% ✓/✗

STEP 3: Identify Bottlenecks

A bottleneck = a stage where conversion is < 50% of benchmark OR > 2x benchmark cycle time.

For each bottleneck:

  • Stage
  • Severity (Critical / High / Medium)
  • Root cause hypothesis
  • Recommended fix

Common bottlenecks:

Bottleneck Root Cause Fix
Low Sourced → Applied Outreach quality / channel mix Switch from generic to personalized; add referral channels
Low Applied → Phone Screen Over-filtering JD or slow response Loosen must-haves; cut response time to < 48 hrs
Low Phone Screen → Onsite Recruiter screen too soft OR JD/role mismatch Tighten phone screen rubric
Low Onsite → Offer Interview bar too high OR loop unstructured Calibrate interviewers; add structured rubric
Low Offer → Accept Comp gap OR slow close Address comp position; tighten close process
Long time-in-stage Slow scheduling, ghosting Recruiter ops review

Read the full file on GitHub · 285 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 285 lines · 30 tokens per session scan A 599986ffe5e9

Subscribe to this mod's changes

recruit-pipeline is a skill published in the GitHub repository tal7aouy/RecruitKit (3 stars, last pushed 1mo ago), licensed MIT. It adds 30 tokens to every session and 2,513 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to recruit-pipeline, differing in 4 lines, and is treated as a copy.

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