Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TalissonVitorino/kmp-ios-skills --skill liquid-glassgit clone --depth 1 https://github.com/TalissonVitorino/kmp-ios-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/talissonvitorino/kmp-ios-skills/liquid-glass)<a href="https://agentmods.dev/skills/talissonvitorino/kmp-ios-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/talissonvitorino/kmp-ios-skills/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/talissonvitorino/kmp-ios-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/talissonvitorino/kmp-ios-skills/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.10431 |
| Opus 5 | $0.00020 | $0.05215 |
| Sonnet 5 | $0.00008 | $0.02086 |
| Haiku 4.5 | $0.00004 | $0.01043 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,444 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Apple Liquid Glass for SwiftUI
Comprehensive guide to implementing Liquid Glass design patterns introduced at WWDC 2025 for iOS 26+.
Minimum Deployment Target: iOS 26.0+ / iPadOS 26.0+ / macOS 26.0+ / watchOS 26.0+ / tvOS 26.0+ / Mac Catalyst 26.0+ Note:
glassEffectand related APIs are NOT available on visionOS. visionOS keeps its own.glassBackgroundEffect()material.
1. Liquid Glass Overview
Liquid Glass is the defining visual language of iOS 26, introduced at WWDC 2025. It is a translucent material system that reflects, refracts, and dynamically responds to the content beneath it. Glass lives exclusively in the navigation layer -- the floating controls, toolbars, tab bars, and navigation bars that sit above your content.
Design Philosophy
- Content below, glass above. Your app's content (images, text, lists) is the foundation. Glass elements float on top as navigation controls.
- Real-time light bending (lensing). Glass refracts what is behind it, creating a sense of depth and physicality.
- Specular highlights. Simulated light reflections move across the glass surface in response to device motion and interaction.
- Adaptive shadows. Shadows beneath glass elements adapt to the background content and ambient lighting conditions.
- Interactive behaviors. Glass responds to touch with scaling, bouncing, shimmering, and illumination effects.
- Automatic adaptivity. Glass adjusts its appearance for light mode, dark mode, high contrast, and reduced transparency without developer intervention.
When to Use Glass
- Navigation bars and toolbars
- Tab bars
- Floating action buttons
- Segmented controls in navigation
- Popovers and menus
- Bottom sheets (handle/header area)
When NOT to Use Glass
- Content cards or list rows
- Text backgrounds
- Full-screen overlays
- Decorative elements within content
- Rapidly scrolling cell content
2. Core API: .glassEffect()
The primary modifier for applying Liquid Glass to any SwiftUI view.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 1,444 lines · 40 tokens per session scan A f8e5c8e7ec12
liquid-glass is a skill published in the GitHub repository TalissonVitorino/kmp-ios-skills (12 stars, last pushed 18d ago), licensed MIT. It adds 40 tokens to every session and 10,431 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
kmp-glassmorphism-ui
Implements a production-grade Glassmorphism design system for Kotlin Multiplatform (KMP) Compose Multiplatform projects. Use when the user asks for glass UI, frosted glass effects, glassmorphism theme, translucent/transparent UI components, liquid/blob animated backgrounds, or premium modern dark-mode design in a…
cmp-inspect
Inspect a running Kotlin/Compose Multiplatform UI as structured design data — hierarchy, geometry and resolved design tokens as JSON, never screenshots — via the cmp-inspector MCP tools. Use this when the user wants to "inspect the Compose UI", "read the design tokens", asks "why is this padding wrong", "check for…
compose-multiplatform
Use when building one shared Compose UI in Kotlin across Android, iOS, and desktop — commonMain @Composables, expect/actual, source-set placement, native interop, multiplatform ViewModel/navigation/Koin. NOT a single-platform native build (that is kotlin-android / swift-ios), and NOT Dart/Flutter cross-platform UI…
cmp-new
Scaffold a new MOBILE app — Android + iOS from one Kotlin/Compose Multiplatform codebase — from a bare "create a mobile app" to a green, verified build. Guardrails first: if the user already chose a different framework (React Native, Expo, Flutter, SwiftUI, native), do NOT redirect them here; if they only asked a…
cmp-firebase-connect
Wire a freshly scaffolded CMP/KMP app to its OWN real Firebase project — the #1 post-scaffold manual step. Use this when the user wants to connect their app to Firebase, or asks "connect my app to firebase", "set up google-services.json", "wire firebase", "create a firebase project for this app", "replace the…
add-feature
Add a new conforming vertical-slice feature (Screen + ViewModel + UseCase + Repository + spec + tests + golden tree + nav route + DI wiring) to this Compose Multiplatform app, cloned deterministically from the project's configured exemplar feature (qa/approvals.json's exemplarFeature — home by default). Use this when…