motion-state

motion-state is a skill for Claude Code from taotao135791-bit/gsap-transform. It costs 133 tokens per session (1,399 once invoked), scanned A, original, MIT.

A data layer that represents an animation project's timeline and motion choices in editable state.json data rather than only in GSAP source code.

In plain words
What is it for?
Use it to query a timeline at a specific moment, add or remove beats, and render from declarative motion state.
Why use it?
It lets an agent inspect and change animation beats as structured data instead of parsing and rewriting scene code.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gsap-transform plugin — 13 skills shipped together

Good fit Use it to query a timeline at a specific moment, add or remove beats, and render from declarative motion state.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/taotao135791-bit/gsap-transform/motion-state
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add taotao135791-bit/gsap-transform --skill motion-state
Clone the repo
git clone --depth 1 https://github.com/taotao135791-bit/gsap-transform

Made for: Claude Code.

Or install gsap-transform, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-state

README.md
[![agentmods](https://agentmods.dev/badge/skills/taotao135791-bit/gsap-transform/motion-state/github.svg)](https://agentmods.dev/skills/taotao135791-bit/gsap-transform/motion-state)
Your own site
<a href="https://agentmods.dev/skills/taotao135791-bit/gsap-transform/motion-state"><img src="https://agentmods.dev/badge/skills/taotao135791-bit/gsap-transform/motion-state/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-state

Your own site · 80×15
<a href="https://agentmods.dev/skills/taotao135791-bit/gsap-transform/motion-state"><img src="https://agentmods.dev/badge/skills/taotao135791-bit/gsap-transform/motion-state.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,399 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.01399
Opus 5.5 $0.00053 $0.00560
Sonnet 5.5 $0.00027 $0.00280
Haiku 4.5 $0.00013 $0.00140

Measured 1mo ago against content hash 96f8d3f45952, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-state scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (runtime.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-state/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion State

The layer that turns a motion project into data the agent can see and edit.

Today, the agent's only window into a project is scene.js — strings of GSAP calls it has to read, parse, and rewrite. That is not a chatcut loop; that is "edit source code with chat." This skill replaces it with a queryable, mutable state.

Target agent

This skill is not a general-purpose animation tool. It is the data backbone for agents that already possess — or are paired with — strong frontend aesthetics or multimodal design capability. The state layer stores timing and primitive choices; it does not make design decisions for you. Selecting the right primitive, dialing motionIntensity, choosing args.direction / args.stagger, and locking a single accent all require design judgment that this skill assumes you have.

If the agent lacks aesthetic direction, do not use this skill in isolation. Instead:

  • Load the design-layer skills first (motion-design-taste, motion-recipes, motion-anti-slop) to establish the motion mode, aesthetic family, and anti-slop guardrails.
  • Use the /motion-craft commands (/init, /shape, /animate) which orchestrate the design-to-state pipeline.
  • Only then write state.json and let scripts/state-to-scene.mjs generate the scene.js.

The contract

Every /studio project carries a state.json at its root:

{
  "schemaVersion": 1,
  "duration": 8.0, "fps": 30, "width": 1080, "height": 1920,
  "accent": "#FF5A1F",
  "layers": [
    { "id": "headline", "selector": ".headline", "type": "text", "content": "Hello" }
  ],
  "beats": [
    { "id": "b1", "layerId": "headline", "primitive": "splitReveal",
      "at": 0.4, "duration": 0.9, "args": { "direction": "up", "stagger": 0.06 } }
  ],
  "assets": []
}

This file is the source of truth. scene.js is generated from it (node scripts/state-to-scene.mjs). render.mjs reads duration / fps / width / height from it.

Runtime

skills/motion-state/runtime.mjs exports:

Read the full file on GitHub · 102 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 102 lines · 133 tokens per session scan A 96f8d3f45952

Subscribe to this mod's changes

motion-state is a skill published in the GitHub repository taotao135791-bit/gsap-transform (2 stars, last pushed 3mo ago), licensed MIT. It adds 133 tokens to every session and 1,399 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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