Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-animationgit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-animation)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-animation"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-animation"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.03247 |
| Opus 5 | $0.00038 | $0.01623 |
| Sonnet 5 | $0.00015 | $0.00649 |
| Haiku 4.5 | $0.00008 | $0.00325 |
Grade A, and why
blender-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to blender-animation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Animation
Overview
Create and control animations in Blender using Python. Keyframe object and bone transforms, build armatures with IK/FK rigs, animate shape keys for facial motion, edit F-Curves for timing control, layer actions in the NLA editor, and wire up drivers for expression-based automation — all scriptable from the terminal.
Instructions
1. Keyframe object properties
import bpy
obj = bpy.data.objects["Cube"]
# Keyframe location at multiple frames
for loc, frame in [((0,0,0), 1), ((5,0,3), 30), ((5,4,0), 60)]:
obj.location = loc
obj.keyframe_insert(data_path="location", frame=frame)
# Also works for rotation_euler, scale, single-axis (index=2 for Z), custom props
obj.rotation_euler = (0, 0, 3.14159)
obj.keyframe_insert(data_path="rotation_euler", frame=60)
obj.scale = (2, 2, 2)
obj.keyframe_insert(data_path="scale", frame=60)
obj["intensity"] = 1.0 # custom property
obj.keyframe_insert(data_path='["intensity"]', frame=30)
bpy.context.scene.frame_start, bpy.context.scene.frame_end = 1, 60
2. Control F-Curve interpolation and modifiers
import bpy
action = bpy.data.objects["Cube"].animation_data.action
for fcurve in action.fcurves:
for kp in fcurve.keyframe_points:
kp.interpolation = 'BEZIER' # CONSTANT, LINEAR, BEZIER, SINE, EXPO, BOUNCE, ELASTIC
kp.easing = 'EASE_IN_OUT' # AUTO, EASE_IN, EASE_OUT, EASE_IN_OUT
# Cycles modifier to loop the animation
mod = fcurve.modifiers.new(type='CYCLES')
mod.mode_before = 'REPEAT' # NONE, REPEAT, REPEAT_OFFSET, MIRROR
mod.mode_after = 'REPEAT'
# Add noise to a specific channel
z_curve = action.fcurves.find("location", index=2) # Z location
if z_curve:
noise = z_curve.modifiers.new(type='NOISE')
noise.strength, noise.scale = 0.3, 5.0
3. Create armatures and bones
import bpy
arm_data = bpy.data.armatures.new("Rig")
arm_obj = bpy.data.objects.new("Rig", arm_data)
bpy.context.collection.objects.link(arm_obj)
bpy.context.view_layer.objects.active = arm_obj
bpy.ops.object.mode_set(mode='EDIT')
# (name, head, tail, parent_name, connected)
bone_defs = [
("Spine", (0,0,1.0), (0,0,1.4), None, False),
("Chest", (0,0,1.4), (0,0,1.8), "Spine", False),
("UpperArm.L", (0.2,0,1.7), (0.5,0,1.4), "Chest", False),
("Forearm.L", (0.5,0,1.4), (0.8,0,1.1), "UpperArm.L", True),
("Thigh.L", (0.1,0,1.0), (0.1,0,0.5), "Spine", False),
("Shin.L", (0.1,0,0.5), (0.1,0,0.05),"Thigh.L", True),
]
for name, head, tail, parent, connected in bone_defs:
b = arm_data.edit_bones.new(name)
b.head, b.tail = head, tail
if parent:
b.parent = arm_data.edit_bones[parent]
b.use_connect = connected
bpy.ops.object.mode_set(mode='OBJECT')
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 301 lines · 76 tokens per session scan A 88dec7d14a8c
blender-animation is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (0 stars, last pushed 16d ago), licensed MIT. It adds 76 tokens to every session and 3,247 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to blender-animation, differing in 0 lines, and is treated as a copy.
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