Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-compositinggit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-compositing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-compositing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.03341 |
| Opus 5 | $0.00032 | $0.01670 |
| Sonnet 5 | $0.00013 | $0.00668 |
| Haiku 4.5 | $0.00006 | $0.00334 |
Grade A, and why
blender-compositing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Compositing
Overview
Build node-based compositing pipelines in Blender using Python. Set up render passes, add post-processing effects (blur, glare, color correction), combine layers, key green screens, and output final composited images — all scriptable from the terminal.
Instructions
1. Enable compositing and set up the node tree
import bpy
scene = bpy.context.scene
scene.use_nodes = True
tree = scene.node_tree
nodes = tree.nodes
links = tree.links
# Clear default nodes
nodes.clear()
# Every compositor needs at minimum: Render Layers → Composite
rl_node = nodes.new('CompositorNodeRLayers')
rl_node.location = (0, 0)
comp_node = nodes.new('CompositorNodeComposite')
comp_node.location = (600, 0)
links.new(rl_node.outputs['Image'], comp_node.inputs['Image'])
2. Add a Viewer node for preview
import bpy
tree = bpy.context.scene.node_tree
nodes = tree.nodes
viewer = nodes.new('CompositorNodeViewer')
viewer.location = (600, -200)
# Connect to see the result
rl = nodes.get('Render Layers') or nodes['Render Layers']
tree.links.new(rl.outputs['Image'], viewer.inputs['Image'])
3. Color correction nodes
import bpy
tree = bpy.context.scene.node_tree
nodes = tree.nodes
links = tree.links
# Brightness/Contrast
bc = nodes.new('CompositorNodeBrightContrast')
bc.location = (300, 0)
bc.inputs['Bright'].default_value = 10
bc.inputs['Contrast'].default_value = 20
# Hue/Saturation/Value
hsv = nodes.new('CompositorNodeHueSat')
hsv.location = (300, -200)
hsv.inputs['Hue'].default_value = 0.5 # 0.5 = no change
hsv.inputs['Saturation'].default_value = 1.2
hsv.inputs['Value'].default_value = 1.0
# Color Balance (Lift/Gamma/Gain)
cb = nodes.new('CompositorNodeColorBalance')
cb.location = (300, -400)
cb.correction_method = 'LIFT_GAMMA_GAIN'
cb.lift = (0.95, 0.95, 1.0) # cool shadows
cb.gamma = (1.0, 1.0, 1.0)
cb.gain = (1.1, 1.05, 1.0) # warm highlights
# Color Curves
curves = nodes.new('CompositorNodeCurveRGB')
curves.location = (300, -600)
# Access curve data via curves.mapping
# Gamma
gamma = nodes.new('CompositorNodeGamma')
gamma.location = (300, -800)
gamma.inputs['Gamma'].default_value = 1.2
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 422 lines · 63 tokens per session scan A dffdd0500a1d
blender-compositing is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (0 stars, last pushed 15d ago), licensed MIT. It adds 63 tokens to every session and 3,341 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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