blender-compositing

blender-compositing is a skill for Claude Code from tattooinmtl/BlenderMCP_Dominator. It costs 63 tokens per session (3,341 once invoked), scanned A, original, MIT.

A Blender workflow for scripting compositor and post-processing work with Python. Blender compositing combines and adjusts rendered images using connected processing nodes.

In plain words
What is it for?
Setting up compositor nodes, combining render passes, previewing results, correcting colour, adding blur or glare, removing green screens, and creating scripted visual-effects pipelines.
Why use it?
It turns repeated image-processing setup into scripts instead of manual node editing. It supports previewing and applying common render effects in a repeatable pipeline.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Setting up compositor nodes, combining render passes, previewing results, correcting colour, adding blur or glare, removing green screens, and creating scripted visual-effects pipelines.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tattooinmtl/blendermcp_dominator/blender-compositing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-compositing
Clone the repo
git clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_Dominator

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-compositing

README.md
[![agentmods](https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-compositing/github.svg)](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing)
Your own site
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-compositing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-compositing

Your own site · 80×15
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-compositing"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-compositing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.03341
Opus 5.5 $0.00025 $0.01336
Sonnet 5.5 $0.00013 $0.00668
Haiku 4.5 $0.00006 $0.00334

Measured 2mo ago against content hash dffdd0500a1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-compositing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

addon/blender_mcp_addon/dominator/.claude/skills/blender-compositing/SKILL.md · 422 lines

How it starts

The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Compositing

Overview

Build node-based compositing pipelines in Blender using Python. Set up render passes, add post-processing effects (blur, glare, color correction), combine layers, key green screens, and output final composited images — all scriptable from the terminal.

Instructions

1. Enable compositing and set up the node tree

import bpy

scene = bpy.context.scene
scene.use_nodes = True

tree = scene.node_tree
nodes = tree.nodes
links = tree.links

# Clear default nodes
nodes.clear()

# Every compositor needs at minimum: Render Layers → Composite
rl_node = nodes.new('CompositorNodeRLayers')
rl_node.location = (0, 0)

comp_node = nodes.new('CompositorNodeComposite')
comp_node.location = (600, 0)

links.new(rl_node.outputs['Image'], comp_node.inputs['Image'])

2. Add a Viewer node for preview

import bpy

tree = bpy.context.scene.node_tree
nodes = tree.nodes

viewer = nodes.new('CompositorNodeViewer')
viewer.location = (600, -200)

# Connect to see the result
rl = nodes.get('Render Layers') or nodes['Render Layers']
tree.links.new(rl.outputs['Image'], viewer.inputs['Image'])

3. Color correction nodes

import bpy

tree = bpy.context.scene.node_tree
nodes = tree.nodes
links = tree.links

# Brightness/Contrast
bc = nodes.new('CompositorNodeBrightContrast')
bc.location = (300, 0)
bc.inputs['Bright'].default_value = 10
bc.inputs['Contrast'].default_value = 20

# Hue/Saturation/Value
hsv = nodes.new('CompositorNodeHueSat')
hsv.location = (300, -200)
hsv.inputs['Hue'].default_value = 0.5       # 0.5 = no change
hsv.inputs['Saturation'].default_value = 1.2
hsv.inputs['Value'].default_value = 1.0

# Color Balance (Lift/Gamma/Gain)
cb = nodes.new('CompositorNodeColorBalance')
cb.location = (300, -400)
cb.correction_method = 'LIFT_GAMMA_GAIN'
cb.lift = (0.95, 0.95, 1.0)    # cool shadows
cb.gamma = (1.0, 1.0, 1.0)
cb.gain = (1.1, 1.05, 1.0)     # warm highlights

# Color Curves
curves = nodes.new('CompositorNodeCurveRGB')
curves.location = (300, -600)
# Access curve data via curves.mapping

# Gamma
gamma = nodes.new('CompositorNodeGamma')
gamma.location = (300, -800)
gamma.inputs['Gamma'].default_value = 1.2

Read the full file on GitHub · 422 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 422 lines · 63 tokens per session scan A dffdd0500a1d

Subscribe to this mod's changes

blender-compositing is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 63 tokens to every session and 3,341 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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