Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-render-automationgit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-render-automation)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-render-automation"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-render-automation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-render-automation"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-render-automation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.03182 |
| Opus 5 | $0.00030 | $0.01591 |
| Sonnet 5 | $0.00012 | $0.00636 |
| Haiku 4.5 | $0.00006 | $0.00318 |
Grade A, and why
blender-render-automation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 411 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Render Automation
Overview
Automate Blender's rendering pipeline from the terminal. Configure render engines (Cycles/EEVEE), set up cameras and lighting, create materials, and batch render scenes or animations — all headlessly via Python scripts.
Instructions
1. Configure the render engine
import bpy
scene = bpy.context.scene
# --- Cycles (ray-traced, production quality) ---
scene.render.engine = 'CYCLES'
cycles = scene.cycles
cycles.samples = 256
cycles.use_denoising = True
cycles.denoiser = 'OPENIMAGEDENOISE'
# GPU rendering
cycles.device = 'GPU'
prefs = bpy.context.preferences.addons['cycles'].preferences
prefs.compute_device_type = 'CUDA' # or 'OPTIX', 'HIP'
prefs.get_devices()
for device in prefs.devices:
device.use = True
# --- EEVEE (fast, real-time) ---
scene.render.engine = 'BLENDER_EEVEE_NEXT'
eevee = scene.eevee
eevee.taa_render_samples = 64
2. Set output resolution and format
import bpy
render = bpy.context.scene.render
# Resolution
render.resolution_x = 1920
render.resolution_y = 1080
render.resolution_percentage = 100
# Output format
render.image_settings.file_format = 'PNG' # PNG, JPEG, OPEN_EXR, TIFF
render.image_settings.color_mode = 'RGBA'
render.image_settings.compression = 15
# For JPEG
# render.image_settings.file_format = 'JPEG'
# render.image_settings.quality = 90
# For EXR (linear, 32-bit)
# render.image_settings.file_format = 'OPEN_EXR'
# render.image_settings.color_depth = '32'
# Film settings
render.film_transparent = True # transparent background
3. Set up cameras
import bpy
from mathutils import Vector
import math
# Add a camera
bpy.ops.object.camera_add(location=(7, -6, 5))
camera = bpy.context.active_object
camera.name = "MainCamera"
# Point camera at a target
target = Vector((0, 0, 1))
direction = target - camera.location
rot_quat = direction.to_track_quat('-Z', 'Y')
camera.rotation_euler = rot_quat.to_euler()
# Camera settings
cam_data = camera.data
cam_data.lens = 50 # focal length in mm
cam_data.clip_start = 0.1
cam_data.clip_end = 1000
cam_data.sensor_width = 36 # full-frame sensor
# Depth of field
cam_data.dof.use_dof = True
cam_data.dof.focus_distance = 5
cam_data.dof.aperture_fstop = 2.8
# Set as active camera
bpy.context.scene.camera = camera
# Track-to constraint (auto-aim at object)
track = camera.constraints.new(type='TRACK_TO')
track.target = bpy.data.objects["MySubject"]
track.track_axis = 'TRACK_NEGATIVE_Z'
track.up_axis = 'UP_Y'
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 411 lines · 61 tokens per session scan A 033079b57e43
blender-render-automation is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (0 stars, last pushed 16d ago), licensed MIT. It adds 61 tokens to every session and 3,182 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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