Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill blender-scriptinggit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-scripting)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-scripting"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-scripting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/blender-scripting"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/blender-scripting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.01988 |
| Opus 5.5 | $0.00025 | $0.00795 |
| Sonnet 5.5 | $0.00013 | $0.00398 |
| Haiku 4.5 | $0.00006 | $0.00199 |
Grade B, and why
blender-scripting scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks for rootmediumPrivilege escalation
A mod that escalates privileges can change anything on the machine, not only the project.
Linux: sudo apt install blender or snap install blender. How it starts
The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Scripting
Overview
Automate Blender tasks using Python and the bpy API. Run scripts headlessly from the terminal to manipulate scenes, batch process files, import/export models, and build 3D pipelines without opening the GUI.
Instructions
1. Run a Blender script from the terminal
# Run a script in background mode (no GUI)
blender --background --python script.py
# Run with a specific .blend file
blender myfile.blend --background --python script.py
# Pass custom arguments (use -- to separate Blender args from script args)
blender --background --python script.py -- --output /tmp/result.png --scale 2.0
Parse custom arguments in the script:
import sys
argv = sys.argv
# Everything after "--" is a custom argument
if "--" in argv:
custom_args = argv[argv.index("--") + 1:]
else:
custom_args = []
2. Understand the bpy module structure
import bpy
# bpy.data — all data in the file (meshes, materials, objects, scenes)
bpy.data.objects["Cube"]
bpy.data.meshes["Cube"]
bpy.data.materials["Material"]
# bpy.context — current state (active object, selected objects, scene)
bpy.context.active_object
bpy.context.selected_objects
bpy.context.scene
# bpy.ops — operators (actions like add, delete, transform)
bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 0))
bpy.ops.object.delete()
3. Scene setup and cleanup
import bpy
def clear_scene():
"""Remove all objects from the scene."""
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# Also clear orphan data
for block in bpy.data.meshes:
if block.users == 0:
bpy.data.meshes.remove(block)
for block in bpy.data.materials:
if block.users == 0:
bpy.data.materials.remove(block)
def setup_scene():
"""Set up a clean scene with basic settings."""
clear_scene()
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 1.0
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 271 lines · 63 tokens per session scan B fe13488788c6
blender-scripting is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 63 tokens to every session and 1,988 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it B with 1 finding (asks for root). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
blender-scripting compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-scriptingtattooinmtl/BlenderMCP_Dominator | Skill | 1 | 2mo ago | MIT | B | 63 | Claude Code |
| imagegenopenai/codex | Skill | 134k | today | Apache-2.0 | A | 113 | Codex |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | yesterday | MIT | A | 200 | Claude Code, Codex |
| playwright-climicrosoft/playwright | Skill | 100k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| browser-automationopenclaw/openclaw | Skill | 394k | today | MIT | A | 36 | Claude Code |
| systematic-debuggingobra/superpowers | Skill | 314k | 4d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | today | MIT | A | 95 | Claude Code |