project-context

project-context is a skill for Claude Code from tattooinmtl/BlenderMCP_Dominator. It costs 24 tokens per session (714 once invoked), scanned A, original, MIT.

A project guide for OpenCivilizations, a browser-based massively multiplayer real-time strategy game. It records the project's architecture, code patterns, folder layout, and game terms.

In plain words
What is it for?
Building or changing the game's TypeScript client, Phaser scenes, React or Vue interface, Node.js server, game rooms, database models, and shared game data.
Why use it?
It helps implementation work follow the existing project structure instead of introducing inconsistent code or unfamiliar conventions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Building or changing the game's TypeScript client, Phaser scenes, React or Vue interface, Node.js server, game rooms, database models, and shared game data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tattooinmtl/blendermcp_dominator/project-context
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tattooinmtl/BlenderMCP_Dominator --skill project-context
Clone the repo
git clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_Dominator

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-context

README.md
[![agentmods](https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/project-context/github.svg)](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context)
Your own site
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/project-context/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for project-context

Your own site · 80×15
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/project-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 714 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00714
Opus 5.5 $0.00010 $0.00286
Sonnet 5.5 $0.00005 $0.00143
Haiku 4.5 $0.00002 $0.00071

Measured 2mo ago against content hash 4bef8f8c2ea1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

project-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

addon/blender_mcp_addon/dominator/.claude/skills/project-context/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Context Skill

Architecture and conventions for OpenCivilizations (web-based MMORTS).

Quick Reference

Aspect Standard
Language TypeScript strict
Game Engine Phaser 3
UI Framework React or Vue (overlays)
Backend Node.js + Colyseus
Database MongoDB
Caching Redis

Key Documentation

  • docs/architecture.md - System design
  • shared/constants.ts - Game balance data
  • shared/types.ts - Type definitions

Domain Model

Term Meaning
Base Player's civilization layout
Building Structure on the grid (TownCenter, Farm, Barracks)
Unit Trainable troop with AI behavior
Resource Food, Gold, Oil
Age Technology era (Stone, Bronze, Iron, etc.)
Nation Civilization with unique bonuses

Project Structure

client/src/
  assets/         # Sprites, tiles, audio
  game/
    scenes/       # Phaser scenes (MainMap, Battle, Loading)
    entities/     # Buildings, Units, Projectiles
    systems/      # Pathfinding, Grid, Input
  ui/             # React/Vue overlays (HUD, Menus)

server/src/
  rooms/          # Colyseus game rooms
  models/         # MongoDB schemas (User, Base, Clan)
  mechanics/      # Authoritative game logic

shared/
  constants.ts    # Building costs, Unit stats
  types.ts        # Shared interfaces

Code Patterns

Isometric Projection

// Grid to Screen
function cartesianToIsometric(x: number, y: number) {
  return {
    x: (x - y) * TILE_WIDTH_HALF,
    y: (x + y) * TILE_HEIGHT_HALF
  };
}

// Screen to Grid
function isometricToCartesian(isoX: number, isoY: number) {
  return {
    x: (isoX / TILE_WIDTH_HALF + isoY / TILE_HEIGHT_HALF) / 2,
    y: (isoY / TILE_HEIGHT_HALF - isoX / TILE_WIDTH_HALF) / 2
  };
}

Server Authority

// Server calculates resources based on time
const elapsed = Date.now() - player.lastUpdate;
const produced = Math.floor(elapsed / 3600000) * farm.productionRate;
player.gold += produced;

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 106 lines · 24 tokens per session scan A 4bef8f8c2ea1

Subscribe to this mod's changes

project-context is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 24 tokens to every session and 714 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

project-context compared with skills from other repositories

project-context next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
project-contexttattooinmtl/BlenderMCP_DominatorSkill12mo agoMITA24Claude Code
knowledge-ingestopenclaw/openclawSkill394ktodayMITA80Claude Code, Codex
mem0-oss-to-platformmem0ai/mem0Skill69k2d agoApache-2.0A217Claude Code, Codex
forgetasgeirtj/system_prompts_leaksSkill71ktodayCC0-1.0A0Claude Code, Codex
Cortexdanielmiessler/LifeOSSkill20k3d agoMITA184Claude Code
memoryopensquilla/opensquillaSkill7.1k2d agoApache-2.0A44Claude Code, Codex
ha-data-storesshiwenwen/hope-agentSkill1.9ktodayMITA115Claude Code, Codex