Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tattooinmtl/BlenderMCP_Dominator --skill project-contextgit clone --depth 1 https://github.com/tattooinmtl/BlenderMCP_DominatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context)<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/project-context/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tattooinmtl/blendermcp_dominator/project-context"><img src="https://agentmods.dev/badge/skills/tattooinmtl/blendermcp_dominator/project-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00714 |
| Opus 5.5 | $0.00010 | $0.00286 |
| Sonnet 5.5 | $0.00005 | $0.00143 |
| Haiku 4.5 | $0.00002 | $0.00071 |
Grade A, and why
project-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Project Context Skill
Architecture and conventions for OpenCivilizations (web-based MMORTS).
Quick Reference
| Aspect | Standard |
|---|---|
| Language | TypeScript strict |
| Game Engine | Phaser 3 |
| UI Framework | React or Vue (overlays) |
| Backend | Node.js + Colyseus |
| Database | MongoDB |
| Caching | Redis |
Key Documentation
docs/architecture.md- System designshared/constants.ts- Game balance datashared/types.ts- Type definitions
Domain Model
| Term | Meaning |
|---|---|
| Base | Player's civilization layout |
| Building | Structure on the grid (TownCenter, Farm, Barracks) |
| Unit | Trainable troop with AI behavior |
| Resource | Food, Gold, Oil |
| Age | Technology era (Stone, Bronze, Iron, etc.) |
| Nation | Civilization with unique bonuses |
Project Structure
client/src/
assets/ # Sprites, tiles, audio
game/
scenes/ # Phaser scenes (MainMap, Battle, Loading)
entities/ # Buildings, Units, Projectiles
systems/ # Pathfinding, Grid, Input
ui/ # React/Vue overlays (HUD, Menus)
server/src/
rooms/ # Colyseus game rooms
models/ # MongoDB schemas (User, Base, Clan)
mechanics/ # Authoritative game logic
shared/
constants.ts # Building costs, Unit stats
types.ts # Shared interfaces
Code Patterns
Isometric Projection
// Grid to Screen
function cartesianToIsometric(x: number, y: number) {
return {
x: (x - y) * TILE_WIDTH_HALF,
y: (x + y) * TILE_HEIGHT_HALF
};
}
// Screen to Grid
function isometricToCartesian(isoX: number, isoY: number) {
return {
x: (isoX / TILE_WIDTH_HALF + isoY / TILE_HEIGHT_HALF) / 2,
y: (isoY / TILE_HEIGHT_HALF - isoX / TILE_WIDTH_HALF) / 2
};
}
Server Authority
// Server calculates resources based on time
const elapsed = Date.now() - player.lastUpdate;
const produced = Math.floor(elapsed / 3600000) * farm.productionRate;
player.gold += produced;
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 106 lines · 24 tokens per session scan A 4bef8f8c2ea1
project-context is a skill published in the GitHub repository tattooinmtl/BlenderMCP_Dominator (1 stars, last pushed 2mo ago), licensed MIT. It adds 24 tokens to every session and 714 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
project-context compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| project-contexttattooinmtl/BlenderMCP_Dominator | Skill | 1 | 2mo ago | MIT | A | 24 | Claude Code |
| knowledge-ingestopenclaw/openclaw | Skill | 394k | today | MIT | A | 80 | Claude Code, Codex |
| mem0-oss-to-platformmem0ai/mem0 | Skill | 69k | 2d ago | Apache-2.0 | A | 217 | Claude Code, Codex |
| forgetasgeirtj/system_prompts_leaks | Skill | 71k | today | CC0-1.0 | A | 0 | Claude Code, Codex |
| Cortexdanielmiessler/LifeOS | Skill | 20k | 3d ago | MIT | A | 184 | Claude Code |
| memoryopensquilla/opensquilla | Skill | 7.1k | 2d ago | Apache-2.0 | A | 44 | Claude Code, Codex |
| ha-data-storesshiwenwen/hope-agent | Skill | 1.9k | today | MIT | A | 115 | Claude Code, Codex |