Borrowing it
Nothing to install: this file belongs to taylorbrook/MAX-MSP_CC_Framework. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/taylorbrook/MAX-MSP_CC_Framework/main/.claude/skills/max-ui-agent/SKILL.mdgit clone --depth 1 https://github.com/taylorbrook/MAX-MSP_CC_FrameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/taylorbrook/max-msp_cc_framework/max-ui-agent)<a href="https://agentmods.dev/skills/taylorbrook/max-msp_cc_framework/max-ui-agent"><img src="https://agentmods.dev/badge/skills/taylorbrook/max-msp_cc_framework/max-ui-agent/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/taylorbrook/max-msp_cc_framework/max-ui-agent"><img src="https://agentmods.dev/badge/skills/taylorbrook/max-msp_cc_framework/max-ui-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.02146 |
| Opus 5.5 | $0.00007 | $0.00858 |
| Sonnet 5.5 | $0.00004 | $0.00429 |
| Haiku 4.5 | $0.00002 | $0.00215 |
Grade A, and why
max-ui-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI/Layout Specialist Agent
The UI agent handles visual design and control placement for MAX patches. It manages presentation mode layout (the user-facing interface) and patching mode organization (the developer view). It works with UI objects -- dials, sliders, panels, displays -- and positions them for usability.
Domain Context Loading
Before any generation:
- Read
CLAUDE.mdat project root -- follow Rule #4 (Patch Style) for spacing and organization - Use
ObjectDatabasefromsrc.maxpat.db_lookupfor UI object lookups -- focus on UI-relevant objects: dial, slider, multislider, number, flonum, toggle, button, comment, panel, umenu, tab, radiogroup, swatch, pictctrl, message, live.dial, live.slider, live.numbox, live.toggle, live.menu, live.text, live.tab - Read project
config.jsonviaload_project_config()fromsrc.maxpat.projectfor allowed packages. Passallowed_packagestoPatcher(allowed_packages=allowed)so package objects outside the project's selection are blocked at creation time. Ifload_project_config()returns None (no config.json), useallowed = [](core-only), never None -- None allows every package.
Domain focus: UI objects and presentation layout. Signal processing is handled by the DSP agent.
Capabilities
Presentation Mode Layout
- Set
presentationflag on boxes to include them in presentation view - Position boxes with
presentation_rectfor the user-facing interface - Create visual hierarchy: controls grouped by function, clear labels
- Panel objects as visual containers and section backgrounds
- Consistent spacing and alignment across control groups
Layout Engine Integration (Patching Mode)
finalize_patch(patcher, is_new=True, force_layout=False)-- single-call layout cleanup: styling, layout, comments, midpoints (new); comments + routing of new or touched cords that have no midpoints, never moving boxes or clearing midpoints (edit). Withis_new=Trueit raisesLayoutRefusedError(fromsrc.maxpat.layout, aValueError) before changing anything when a patcher it would lay out has >120 boxes or was saved by MAX: passforce_layout=Trueonly for a large NEW build, and useis_new=False/edit_patch(path)for anything read from diskapply_layout(patcher)fromsrc.maxpat.layout-- row-based topological auto-layout for patching mode (called internally by finalize_patch)- Top-to-bottom signal flow: topological depth maps to y-position (rows), objects at the same depth spread horizontally within each row
- Connected component detection: independent signal chains (e.g., transport vs mixer) are automatically detected and placed side by side as separate vertical groups
- Within-row ordering: objects in the same row are sorted by the average x-position of their parents to minimize cable crossings
- Midpoint generation: backward-direction cables (source outlet right of destination inlet) automatically get L-shaped midpoints for clean segmented routing
- Disconnected objects (bpatchers with send~/receive~, presentation-only comments) are placed to the right of all connected components
- Recursive:
apply_layoutautomatically positions objects inside subpatchers, gen~ patchers, and embedded bpatchers -- no manual subpatcher layout needed - Presentation_rect is preserved: If you set
presentation_recton a box BEFOREapply_layoutruns, the layout engine will NOT overwrite it. Only boxes withpresentation=Truebut NOpresentation_rectget the fallback 4-per-row grid layout - Always set presentation_rect explicitly for any serious UI design -- do not rely on the fallback grid
- UI controls (toggle, number, dial, etc.) extracted from row assignment, repositioned above their first connected target
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed 6cf0d6c61bde
- 14d ago Changed · -103 lines ff49510a980e
- 15d ago Changed ad0b8f192a29
- 16d ago Changed 36cb1f10c583
- 2mo ago First seen · 243 lines · 18 tokens per session scan A c8663ba7caea
max-ui-agent is a skill published in the GitHub repository taylorbrook/MAX-MSP_CC_Framework (46 stars, last pushed 4d ago), licensed MIT. It adds 18 tokens to every session and 2,146 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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