easy_vllm_simulator: Skill for Claude Code

.agents/skills/terraforming_node/SKILL.md

terraforming_node is a skill for Claude Code, Codex from tbvjvsladla/easy_vllm_simulator. It costs 21 tokens per session (91 once invoked), scanned A, original, no licence file.

An onboarding coordinator for a fresh clone or an environment that has not yet been configured. It first determines whether the setup uses one machine or multiple machines, then scans the relevant nodes and records them in a shared manifest.yaml file.

In plain words
What is it for?
Use it to onboard a single-node setup or discover, connect, and verify a multi-node setup, including preparing work environments for subordinate coding agents.
Why use it?
It prevents the agent from assuming the wrong system layout at the start of a project. The manifest gives other skills one agreed description of the available nodes.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is tbvjvsladla/easy_vllm_simulator's own configuration. It tells Claude Code and Codex how to work on easy_vllm_simulator itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything easy_vllm_simulator configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tbvjvsladla/easy_vllm_simulator. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tbvjvsladla/easy_vllm_simulator/single-node/.agents/skills/terraforming_node/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tbvjvsladla/easy_vllm_simulator

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for terraforming_node

README.md
[![agentmods](https://agentmods.dev/badge/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node/github.svg)](https://agentmods.dev/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node)
Your own site
<a href="https://agentmods.dev/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node"><img src="https://agentmods.dev/badge/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for terraforming_node

Your own site · 80×15
<a href="https://agentmods.dev/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node"><img src="https://agentmods.dev/badge/skills/tbvjvsladla/easy_vllm_simulator/terraforming_node.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 91 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00091
Opus 5.5 $0.00008 $0.00036
Sonnet 5.5 $0.00004 $0.00018
Haiku 4.5 $0.00002 $0.00009

Measured 6d ago against content hash bc0d2b7f2774, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

terraforming_node scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 39 executable files (scripts/agent_card_contract.py, scripts/agent_control.py, scripts/audit_session_ssh.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/terraforming_node/SKILL.md · 7 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · -186 lines · -337 tokens per session scan B → A bc0d2b7f2774
  2. 17d ago Changed 766af1e2c19b
  3. 20d ago Changed · +1 lines 225a09b3f060
  4. 27d ago Changed · +1 lines a9ae5f0e221f
  5. 1mo ago Changed · -752 lines 18be2241c24d
  6. 1mo ago Changed · +5 lines 0537e8732c86
  7. 1mo ago Changed · +8 lines fcc6783471bb
  8. 1mo ago Changed · +3 lines bd34017e922e
  9. 1mo ago Changed · +4 lines 82676f22cce1
  10. 1mo ago First seen · 923 lines · 358 tokens per session scan B 6ba799a832ec

Subscribe to this mod's changes

terraforming_node is a skill published in the GitHub repository tbvjvsladla/easy_vllm_simulator (22 stars, last pushed 4d ago), with no licence file. It adds 21 tokens to every session and 91 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

terraforming_node compared with skills from other repositories

terraforming_node next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
terraforming_nodetbvjvsladla/easy_vllm_simulatorSkill224d agononeA21Claude Code, Codex
imagegenopenai/codexSkill133kyesterdayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99kyesterdayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill313k3d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143kyesterdayMITA95Claude Code
next-partial-prefetching-adoptionvercel/next.jsSkill143kyesterdayMITA103Claude Code