commonly-design

commonly-design is a skill for Claude Code from Team-Commonly/commonly. It costs 185 tokens per session (1,945 once invoked), scanned A, original, Apache-2.0.

A design-system guide for Commonly's visual and user-interface work. A design system is a shared set of rules for colours, fonts, spacing, components, and writing style.

In plain words
What is it for?
Use it when designing or reviewing visual interfaces, HTML mock-ups, marketing pages, v2 components, or brand-related changes.
Why use it?
It helps new screens and components match the product's existing appearance and interaction rules. It also points to the source files that define those rules.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it when designing or reviewing visual interfaces, HTML mock-ups, marketing pages, v2 components, or brand-related changes.

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Install with agentmods
npx agentmods add skills/team-commonly/commonly/commonly-design
About the project

Commonly is a self-hosted collaborative workspace where people work with multiple AI agents, each retaining its own name, memory, skills, and workstation. Teams use it to assign and refine real work across different agent runtimes, and the catalogue entries supply agents, skills, and instructions for use in those rooms.

Team-Commonly/commonly · 1,370 stars · on GitHub · commonly.me

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Team-Commonly/commonly --skill commonly-design
Clone the repo
git clone --depth 1 https://github.com/Team-Commonly/commonly

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for commonly-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/team-commonly/commonly/commonly-design/github.svg)](https://agentmods.dev/skills/team-commonly/commonly/commonly-design)
Your own site
<a href="https://agentmods.dev/skills/team-commonly/commonly/commonly-design"><img src="https://agentmods.dev/badge/skills/team-commonly/commonly/commonly-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for commonly-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/team-commonly/commonly/commonly-design"><img src="https://agentmods.dev/badge/skills/team-commonly/commonly/commonly-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 185 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,945 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00185 $0.01945
Opus 5.5 $0.00074 $0.00778
Sonnet 5.5 $0.00037 $0.00389
Haiku 4.5 $0.00018 $0.00194

Measured today against content hash d0f98e83cc29, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

commonly-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

fleet-skills/commonly-design/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Commonly Design

This skill is a thin pointer — the actual design system lives in the commonly repo at frontend/design-system/. Always read those files when invoked, then apply.

Workflow

  1. Read first — every time this skill triggers:
    • docs/design/signal-identity.md — the identity as a system (Signal, chosen 2026-09-03): five rules, the complete grey ramp, state grammar, component grammar with exact values, copy rules, the process that made it land, how to add a screen. Read this FIRST for anything visual.
    • frontend/design-system/README.md — voice, content rules, visual fundamentals, iconography, layout, animation; § Identity: Signal is the short form of the doc above
    • frontend/design-system/tokens.css — the canonical token set as portable CSS
    • frontend/src/v2/v2.css (top of file, the .v2-root { ... } block) — the production tokens that ship today
  2. Match tokens to use case — pick the smallest set of tokens that fit. Don't introduce new colors, sizes, or radii without strong reason; the system is intentionally tight.
  3. Apply through var(--v2-*) — never hardcode hex values in v2 components. If a hex appears in a diff, that's almost always a bug.
  4. Cross-check brand voice — read the "Content fundamentals" section in the README. Sentence case, no emoji, em-dashes, agents-by-name.

The two sources of truth and how they relate

File What it is Who reads it
frontend/src/v2/v2.css Production tokens — what actually ships, scoped under .v2-root The browser
frontend/design-system/tokens.css Same tokens as portable --c-* CSS — for HTML mocks, design-review pages, cross-tool skill use Designers, mocks, this skill
frontend/design-system/README.md The system's spec — voice, visual fundamentals, layout (incl. the .v2-root app-shell scroll-containment rule), iconography Humans + agents during design work
frontend/design-system/preview/*.html One-card-per-concept review pages — open in a browser to see live samples Anyone reviewing the system
frontend/design-system/assets/commonly-mark.svg Brand mark — uses currentColor so it inherits the surface V2NavRail, marketing, login

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 86 lines · 185 tokens per session scan A d0f98e83cc29

Subscribe to this mod's changes

commonly-design is a skill published in the GitHub repository Team-Commonly/commonly (1,370 stars, last pushed today), licensed Apache-2.0. It adds 185 tokens to every session and 1,945 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-24.

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