server-branding

server-branding is a skill for Claude Code from Teddy563/mcwrench. It costs 200 tokens per session (1,309 once invoked), scanned A, original, MIT.

A skill for creating branding and copy for a Minecraft server from its name and desired mood. It covers identity, server-list text, ranks, store copy, Discord layout, and in-game text.

In plain words
What is it for?
Use it to develop a Minecraft server brand, MOTD, tagline, color palette, rank names, store wording, and Discord or game text.
Why use it?
It keeps a server's names, colors, messages, and promotional writing consistent across the places players see them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mcwrench plugin — 13 skills, 19 commands, 2 agents shipped together

Good fit Use it to develop a Minecraft server brand, MOTD, tagline, color palette…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/teddy563/mcwrench/server-branding
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Teddy563/mcwrench --skill server-branding
Clone the repo
git clone --depth 1 https://github.com/Teddy563/mcwrench

Made for: Claude Code.

Or install mcwrench, the plugin that ships this one along with the rest of its 13 skills, 19 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for server-branding

README.md
[![agentmods](https://agentmods.dev/badge/skills/teddy563/mcwrench/server-branding.svg)](https://agentmods.dev/skills/teddy563/mcwrench/server-branding)
Your own site
<a href="https://agentmods.dev/skills/teddy563/mcwrench/server-branding"><img src="https://agentmods.dev/badge/skills/teddy563/mcwrench/server-branding.svg" alt="Measured on agentmods" height="20"></a>
Per session 200 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,309 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00200 $0.01309
Opus 5 $0.00100 $0.00655
Sonnet 5 $0.00040 $0.00262
Haiku 4.5 $0.00020 $0.00131

Measured 6d ago against content hash c39196cd9f28, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

server-branding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/format.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/server-branding/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Server Branding

Turn a server name + vibe into a cohesive brand kit: identity, MOTD, rank ladder, store copy, Discord layout, and in-game text — each piece emitted in the format the target plugin actually parses. This skill is pure knowledge: it writes copy and color, but defers exact plugin config keys to learn-plugin-docs and rank tracks to permissions-helper.

How to engage

  1. Read the server profile (skills/_cache/server-profile.json) if it exists. Use gamemode for tone defaults and chatFormatter to choose MiniMessage vs legacy (see the matrix). If there is no profile, ask only for: server name (or ask to brainstorm one), the vibe/tone, the gamemode, and which MOTD/chat plugins are in use.
  2. Pick a tone from references/tone-presets.md (or the user's own). The tone governs naming, punctuation, emoji use, rank-name style, and palette leaning — keep it consistent across every piece of text you produce.
  3. Choose the format per target with references/format-target-matrix.md. Do not assume MiniMessage everywhere — ServerListPlus, vanilla server.properties, DecentHolograms, and EssentialsX (default) want legacy &/§ + &#RRGGBB. Build the tag set only from references/minimessage-cheatsheet.md so you never invent a tag.
  4. Always offer both a MiniMessage and a legacy &#RRGGBB version of the MOTD and rank prefix, so the result works regardless of which plugin the user runs. The scripts/format.mjs helper can expand a MiniMessage gradient to per-character legacy hex (and naively back).
  5. Hand off. Rank ladder → permissions-helper for the LuckPerms tracks/meta. Unfamiliar plugin keys (a specific MOTD/scoreboard/menu plugin) → learn-plugin-docs first, then cite real keys.

Brand kit output sections

Produce as many of these as the user wants; default to identity + MOTD + ranks.

  1. Identity — 3 to 5 name ideas (skip if named), a tagline, a one-line pitch, and a color palette: 4 to 6 hex swatches + one MiniMessage gradient that uses them.
  2. MOTD — a 2-line server-list message, emitted in the right format per the matrix. For MiniMOTD give separate line1/line2 (no \n); for vanilla server.properties keep it legacy § and ≤59 chars/line and note 2 lines are unreliable without MiniMOTD/a proxy.
  3. Rank ladder — themed rank names + prefixes (format matched to chatFormatter) + a suggested per-rank perk line. Mark it ready for permissions-helper tracks.
  4. Store copy — Tebex/store package names, short descriptions, and a tier structure. Keep claims honest (no pay-to-win wording the user didn't ask for); note EULA-risky perks if relevant.
  5. Discord — category/channel/role structure, a welcome message, and a short rules template.
  6. In-game text — scoreboard/TAB layout sketch, and join/leave/broadcast/vote/crate lines; kit and crate names that match the tone.
  7. Logo/banner brief — a short visual brief (palette, motif, style). Only render an actual image if the user asks and an image-gen tool is available — keep it opt-in, never automatic.

Read the full file on GitHub · 82 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 82 lines · 200 tokens per session scan A c39196cd9f28

Subscribe to this mod's changes

server-branding is a skill published in the GitHub repository Teddy563/mcwrench (1 stars, last pushed 6d ago), licensed MIT. It adds 200 tokens to every session and 1,309 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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