portal: Skill for Codex

.codex/skills/biome/SKILL.md

biome is a skill for Codex from TEN-framework/portal. It costs 84 tokens per session (390 once invoked), scanned A, original, no licence file.

A repository rule for applying Biome formatting and lint checks to edited files. Biome is a tool that checks code style and common code-quality problems.

In plain words
What is it for?
Use it when editing files, running lint checks, or preparing a commit in this repository.
Why use it?
It helps keep changes consistently formatted and requires problems found by the repository's lint command to be fixed before committing.

Skill for Codex

Written for Codex: agents/openai.yaml present.

This is TEN-framework/portal's own configuration. It tells Codex how to work on portal itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything portal configures →

Reuse

Borrowing it

Nothing to install: this file belongs to TEN-framework/portal. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/TEN-framework/portal/main/.codex/skills/biome/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/TEN-framework/portal

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for biome

README.md
[![agentmods](https://agentmods.dev/badge/skills/ten-framework/portal/biome/github.svg)](https://agentmods.dev/skills/ten-framework/portal/biome)
Your own site
<a href="https://agentmods.dev/skills/ten-framework/portal/biome"><img src="https://agentmods.dev/badge/skills/ten-framework/portal/biome/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for biome

Your own site · 80×15
<a href="https://agentmods.dev/skills/ten-framework/portal/biome"><img src="https://agentmods.dev/badge/skills/ten-framework/portal/biome.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.00390
Opus 5.5 $0.00034 $0.00156
Sonnet 5.5 $0.00017 $0.00078
Haiku 4.5 $0.00008 $0.00039

Measured 1mo ago against content hash 6569e105f0da, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

biome scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/biome/SKILL.md · 41 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 41 lines · 84 tokens per session scan A 6569e105f0da

Subscribe to this mod's changes

biome is a skill published in the GitHub repository TEN-framework/portal (42 stars, last pushed 6mo ago), with no licence file. It adds 84 tokens to every session and 390 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

Related

biome compared with skills from other repositories

biome next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
biomeTEN-framework/portalSkill426mo agononeA84Codex
create-prprisma/ormSkill48kyesterdayApache-2.0A48Claude Code, Codex
git-commitThinkInAIXYZ/deepchatSkill6.4kyesterdayApache-2.0A15Claude Code, Codex
repo-syncdavidondrej/skillsSkill4.3k3d agoMITA25Claude Code, Codex
engineer-bot-opsmakecindy/cindySkill9.3kyesterdayApache-2.0A57Claude Code, Codex
mcore-split-prNVIDIA/skillsSkill3.9kyesterdayApache-2.0A25Claude Code
git-commit-writermergisi/awesome-openclaw-agentsSkill4.1k2d agoMITA53Claude Code, Codex