write-terva-skill

write-terva-skill is a skill for Claude Code, Codex from terva-sh/terva. It costs 71 tokens per session (3,820 once invoked), scanned A, original, MIT.

Instructions for creating terva skills, which are Markdown files containing reusable guidance that terva loads when a task needs it.

In plain words
What is it for?
Use them to write and install project or global skills for checklists, coding practices, release procedures, and other agent guidance.
Why use it?
They distinguish written procedures from executable extensions, helping you choose instructions when you need a repeatable workflow rather than a new command or tool.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; mentions subagents.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/terva-sh/terva/write-terva-skill
Any agent
npx skills add terva-sh/terva --skill write-terva-skill
Clone the repo
git clone --depth 1 https://github.com/terva-sh/terva

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for write-terva-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/terva-sh/terva/write-terva-skill.svg)](https://agentmods.dev/skills/terva-sh/terva/write-terva-skill)
Your own site
<a href="https://agentmods.dev/skills/terva-sh/terva/write-terva-skill"><img src="https://agentmods.dev/badge/skills/terva-sh/terva/write-terva-skill.svg" alt="Measured on agentmods" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,820 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.03820
Opus 5 $0.00036 $0.01910
Sonnet 5 $0.00014 $0.00764
Haiku 4.5 $0.00007 $0.00382

Measured 5d ago against content hash 3a374e8e712d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

write-terva-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/agent/skills/builtin/write-terva-skill/SKILL.md · 326 lines

How it starts

The opening of the file, as written. The whole thing — 326 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Writing a terva skill

Use this skill when the user asks to create, add, or write a skill for terva. Skim it first, then collaborate with the user on the one skill they want and write it to the right location so terva discovers it on the next launch.

Skill vs. extension, and picking the right one first

These are different things, and asking for "a skill" should land here, NOT on write-terva-extension:

  • A skill is just instructions: a SKILL.md markdown file with a short YAML header. terva loads it for the model; nothing executes. Reach for a skill to capture a repeatable workflow, house style, checklist, or domain knowledge the agent should follow ("how we cut a release", "review rules for this repo").
  • An extension is code: an executable terva launches as a subprocess to add a slash command, an LLM tool, or a guard hook. Reach for an extension when you need new behavior or a new capability, not just guidance.

If the user wants the agent to know or do something by following written steps, it's a skill, so stay here. If they need a new tool, command, or hook, switch to write-terva-extension.

Anatomy of a skill

One directory per skill, containing a SKILL.md:

<skills-dir>/<name>/SKILL.md

SKILL.md is YAML frontmatter followed by a markdown body:

---
name: cut-release
description: Steps and guardrails for cutting a versioned release of this repo. Use when the user asks to release, tag, or publish a version.
---

# Cutting a release

1. ...
2. ...

Frontmatter fields:

  • name (recommended). The skill id the model invokes. It defaults to the directory basename if omitted. Use kebab-case and match the directory name.
  • description (required in practice). A one-line trigger. This is the ONLY part of the skill the model sees up front (see below), so phrase it as what the skill is for and when to use it, and include the words a user would say ("review", "release", "deploy"). A vague description means the skill is never reached.
  • allowed-tools / permissions (optional). Parsed for compatibility with related ecosystems but advisory only in this version (not enforced). If a skill must restrict itself to certain tools, also say so in the body so the model self-regulates.
  • disable-model-invocation (optional). The invocation choice, and it spends one of two budgets:
    • Context load is what always-loaded material costs the model's window. Omit this field and the skill is model-invoked: its description sits in the manifest every turn, whether or not it ever fires, in exchange for the agent reaching it unprompted and other skills being able to name it.
    • Cognitive load is what it costs you. Set it to true and the skill leaves the manifest: no per-turn cost, but you become the index who has to remember it exists. In terva the flag scopes model discovery only, so /skill <name> still loads it.

Read the full file on GitHub · 326 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 326 lines · 71 tokens per session scan A 3a374e8e712d

Subscribe to this mod's changes

write-terva-skill is a skill published in the GitHub repository terva-sh/terva (2 stars, last pushed 3d ago), licensed MIT. It adds 71 tokens to every session and 3,820 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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