work-items-to-issues

work-items-to-issues is a skill for Claude Code, Codex from testdouble/han. It costs 119 tokens per session (3,218 once invoked), scanned A, original, MIT.

A work-tracking tool that turns a work-items.md file into separate GitHub issues. Each issue represents one independently workable part of the plan in its target repository.

In plain words
What is it for?
Use it to publish implementation tasks as GitHub issue tickets and track work across repositories.
Why use it?
It removes the manual work of copying planned tasks into GitHub and keeps each work item tied to the repository where it belongs.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the han-github plugin — 3 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/testdouble/han/work-items-to-issues
Any agent
npx skills add testdouble/han --skill work-items-to-issues
Clone the repo
git clone --depth 1 https://github.com/testdouble/han

Made for: Claude Code, Codex.

Or install han-github, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for work-items-to-issues

README.md
[![agentmods](https://agentmods.dev/badge/skills/testdouble/han/work-items-to-issues.svg)](https://agentmods.dev/skills/testdouble/han/work-items-to-issues)
Your own site
<a href="https://agentmods.dev/skills/testdouble/han/work-items-to-issues"><img src="https://agentmods.dev/badge/skills/testdouble/han/work-items-to-issues.svg" alt="Measured on agentmods" height="20"></a>
Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,218 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00119 $0.03218
Opus 5 $0.00060 $0.01609
Sonnet 5 $0.00024 $0.00644
Haiku 4.5 $0.00012 $0.00322

Measured yesterday against content hash 0826a93242f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

work-items-to-issues scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/create-issues.sh, scripts/link-blockers.sh, scripts/publish-work-items.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

han-github/skills/work-items-to-issues/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Context

  • personal config directory: !bash "${CLAUDE_PLUGIN_ROOT}/scripts/han-config-dir.sh" 2>/dev/null || echo "$HOME/.claude"
  • project .han/config.md: !cat .han/config.md 2>/dev/null || echo ""

As your first action, use the Read tool on .han/config.md inside the personal config directory path above. A read that returns no file is no personal configuration: continue silently. When that file or the project .han/config.md probe supplies content, apply it per config-rule.md, which governs precedence between the two files, relative-path resolution, and what to do with a file that reads but cannot be used.

Work Items to GitHub Issues

Take an already-broken-down work-items.md file (produced by /plan-work-items) and publish each slice as a GitHub issue in its target repo.

The breakdown work — drafting slices, assigning symbolic IDs, specifying dependencies, inventorying references — has already been done upstream. This skill's job is to map each slice to its target repo, validate the format, write a per-repo work-items file alongside the source, and run the publish pipeline.

Rules

  • Each slice lives in exactly one repo. Cross-repo coordination is documented in prose at the top of work-items.md — never as a native blocker link.
  • Native blocked_by relationships are within-repo only. A cross-repo Depends on is a format error to surface for repair.
  • Symbolic-ID prefixes: accept whatever the input uses. Both shapes are valid input — single-prefix across repos (e.g., W-N for every slice) and per-repo prefixes (e.g., V2-N backend, W-N frontend, EV-N events). The publish scripts accept any uppercase prefix.
  • Every slice issue body MUST link the reference artifacts an implementer needs — API/event contracts, design frames, schema docs, runbooks, ADRs, coding standards. Issues that consume an HTTP endpoint or event payload MUST link the contract section that defines it.
  • UI slices, when the plan folder has a ui-designs/ subfolder, MUST embed the relevant screenshots inline using same-target-repo raw URLs. See references/screenshot-embed-rules.md.
  • NEVER include process artifacts in issue bodies or the work-items preamble. Excluded categories — iteration histories, decision logs, review findings, team findings, facilitation summaries, gap analyses, and anything under an artifacts/ subfolder of the plan that is not a contract or design reference. Full include/exclude list in references/reference-artifact-inventory.md.

Read the full file on GitHub · 196 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 196 lines · 119 tokens per session scan A 0826a93242f7

Subscribe to this mod's changes

work-items-to-issues is a skill published in the GitHub repository testdouble/han (256 stars, last pushed 4d ago), licensed MIT. It adds 119 tokens to every session and 3,218 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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