mobile-device-qa

mobile-device-qa is a skill for Claude Code from textura-agency/next16-claude-starter. It costs 235 tokens per session (5,390 once invoked), scanned A, original, Unlicense.

A checklist for checking websites on real phones, especially iPhones, where Safari, touch input, screen refresh rates, motion sensors, memory limits, and dark mode can expose problems that desktop tests miss.

In plain words
What is it for?
It helps investigate mobile-only defects, including changing iOS browser bars, lost WebGL drawing, high-refresh screens, touch controls, menus, overflow, and first-scroll issues.
Why use it?
Desktop browser and automated checks can report success while a person using a phone sees broken scrolling, missing graphics, or controls that do not respond. It explains likely causes, fixes, and ways to prove each result.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node tools/qa/ios-toolbar-probe.mjs --url … # §1 (any full-viewport scene).

Good fit It helps investigate mobile-only defects, including changing iOS browser bars, lost WebGL drawing, high-refresh screens, touch controls, menus, overflow, and first-scroll issues.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/textura-agency/next16-claude-starter
agentmods
npx agentmods add skills/textura-agency/next16-claude-starter/mobile-device-qa

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-device-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/mobile-device-qa/github.svg)](https://agentmods.dev/skills/textura-agency/next16-claude-starter/mobile-device-qa)
Your own site
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/mobile-device-qa"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/mobile-device-qa/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-device-qa

Your own site · 80×15
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/mobile-device-qa"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/mobile-device-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 235 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00235 $0.05390
Opus 5.5 $0.00094 $0.02156
Sonnet 5.5 $0.00047 $0.01078
Haiku 4.5 $0.00023 $0.00539

Measured 10d ago against content hash 8a08c6b5f379, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-device-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/mobile-device-qa/SKILL.md · 321 lines

How it starts

The opening of the file, as written. The whole thing — 321 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile device QA

Lighthouse loads a page nobody touches; the scroll test scrolls it in desktop Chrome with a phone's viewport and a throttled CPU. Neither has Safari's collapsing toolbar, a 120 Hz panel, a finger, a gyroscope, iOS's memory pressure or a phone in dark mode. Every item below passed both instruments on production sites and was then found by a person holding an iPhone. This skill is that person's checklist, with the mechanism, the fix and a way to prove it without the phone — and an honest line for what still needs one.

Each item: symptom (what a reviewer saw) → cause → fix → prove it. Rule = held on ≥ 3 sites; observed = 1–2.

Setup. yarn build && yarn start, yarn qa:setup once. Every tool takes --url (tools/qa/README.md). Probes run with a person's UA — the default headless UA gets the robot form (no motion, no scene, no cursor) and "proves" a bug gone that a person still sees. Look at every screenshot (Read the image). Copy-paste probes and code shapes: references/recipes.md.

When the bug is iOS-only, reproduce it in WebKit first. Twice a fix passed every headless-Chrome probe and failed on the phone (a hero scene vanishing after scroll). node tools/qa/webkit-probe.mjs --url … runs Playwright's WebKit with an iPhone profile and touch. Reproduce → fix → the same probe passes. If WebKit can't reproduce it either, ship a fix that removes the mechanism and a self-check that recovers the state, and say plainly it is unverified on iOS.

1. The iOS toolbar resizes the viewport mid-scroll

Symptom: "the scene flickers when I scroll", "the hero re-renders when I change scroll direction", "the section resizes on iOS", balls in a physics scene jump. Rule (5 sites).

Cause: Safari's URL bar collapses and expands as you scroll: innerHeight changes and resize fires. Boxes sized 100dvh / 100vh-via-JS / fixed inset-0 / innerHeight change height; a WebGL renderer that follows reallocates its drawing buffer (cleared → a blank frame) and redraws; code that re-randomises or re-lays-out on resize visibly jumps. r3f's <Canvas frameloop="never"> re-applies the prop on each re-render — after the second resize one scene stayed black.

Read the full file on GitHub · 321 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +18 lines 8a08c6b5f379
  2. 11d ago First seen · 303 lines · 235 tokens per session scan A e519a0fe92de

Subscribe to this mod's changes

mobile-device-qa is a skill published in the GitHub repository textura-agency/next16-claude-starter (137 stars, last pushed 3d ago), licensed Unlicense. It adds 235 tokens to every session and 5,390 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-07.

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