optimize-performance

optimize-performance is a skill for Claude Code from textura-agency/next16-claude-starter. It costs 205 tokens per session (3,906 once invoked), scanned A, original, Unlicense.

A procedure for measuring a web page in a production-style build and real Chrome, finding what causes slow loading or animation, applying one fix, and measuring again.

In plain words
What is it for?
Use it to investigate first-scroll stutter, dropped frames, delayed media, and LCP, CLS, or INP problems on animated pages. If the page contains a Three.js or WebGL scene, it directs that work to a separate 3D procedure first.
Why use it?
It replaces unverified performance guesses with a baseline and repeatable comparisons. It helps identify whether the cause is JavaScript, images, browser drawing, hydration, or downloaded code.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node tools/qa/scroll-test.mjs --url http://localhost:3000/ # PC wheel + mobile touch (4× CPU), cold then warm.

Good fit Use it to investigate first-scroll stutter, dropped frames, delayed media, and LCP, CLS, or INP problems on animated pages. If the page contains a Three.js or WebGL scene, it directs that work to a separate 3D procedure first.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/textura-agency/next16-claude-starter
agentmods
npx agentmods add skills/textura-agency/next16-claude-starter/optimize-performance

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for optimize-performance

README.md
[![agentmods](https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-performance/github.svg)](https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-performance)
Your own site
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-performance"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-performance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for optimize-performance

Your own site · 80×15
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-performance"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 205 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00205 $0.03906
Opus 5.5 $0.00082 $0.01562
Sonnet 5.5 $0.00041 $0.00781
Haiku 4.5 $0.00020 $0.00391

Measured 11d ago against content hash 7c1aa174cd15, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

optimize-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/optimize-performance/SKILL.md · 250 lines

How it starts

The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Optimise page performance

This starter is built for animation-heavy marketing sites: springs on scroll, text engines, Lenis smooth scroll, full-bleed imagery, often a WebGL scene. That combination has characteristic failures, and they are not the ones people go looking for. This skill was rewritten from scroll passes on ~50 production sites built from this starter; each lever says whether it is a rule (held on ≥ 3 sites) or observed (1–2). Read obsidian/knowledge/fix-catalog.md and obsidian/knowledge/pitfalls.md before fixing.

The loop is the skill. Build → measure → attribute → fix one thing → re-measure. Never skip to the fix; never report a win you did not measure.

If the project renders a three.js / WebGL scene (three in package.json, or a canvas with a render loop) — hard rule 14 sends you to optimize-3d-scene first. Come back here for the page around the scene.

The bar

ideal on PC and mobile, cold and warm: no frame over 50 ms, ≤ 1 % dropped frames, p99 ≤ 33 ms (budgets against 60 Hz even on a 120 Hz panel). smooth is no frame > 100 ms and ≤ 3 % dropped; anything else is janky. A 50 ms frame is three dropped frames at 60 Hz — where a hitch stops being subliminal.

0. Rules of measurement

  1. Measure the build, never next dev. yarn build && yarn start. Kill the old server by port first; start the new one only if the build succeeded.
  2. Baseline before you touch anything.
  3. 3 runs, medians; a 1/3 freeze may be noise — re-run before fixing. A result near the 1 % line is a draw: A/B the two builds back to back (interleaved, ≥ 2 rounds) and compare per-frame work, not one record.
  4. Throttle the CPU (4×) on the phone pass, and emulate 4G — localhost hides lazy-load freezes; any fetched during a pass is a freeze waiting for a slower link.
  5. Change one thing at a time, same config before and after.
  6. Tracing perturbs what it measures. Use a trace or profile to explain a freeze, never to measure one.
  7. A busy machine fakes regressions. Above a load average of ~15 a scroll verdict is unreliable (GPU contention reads as janky) — re-run, don't act. Probes use a plain Chrome UA (the default puppeteer UA gets the robot form).

Read the full file on GitHub · 250 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +86 lines · +41 tokens per session 7c1aa174cd15
  2. 1mo ago First seen · 164 lines · 164 tokens per session scan A 4a70aabeaa37

Subscribe to this mod's changes

optimize-performance is a skill published in the GitHub repository textura-agency/next16-claude-starter (137 stars, last pushed 3d ago), licensed Unlicense. It adds 205 tokens to every session and 3,906 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-18.

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