task_check

task_check is a skill for Claude Code from theafh/ai-modules. It costs 77 tokens per session (2,252 once invoked), scanned A, original, MIT.

A readiness check for one software task before implementation. It examines whether the task is clear, focused, consistent, appropriately scoped, and still matches the codebase.

In plain words
What is it for?
Use it to decide whether a developer or coding agent can implement a task in one pass, or whether the task needs clarification or postponement.
Why use it?
It helps catch vague, contradictory, overly complex, or outdated tasks before development begins.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

Part of the ai_dev plugin — 26 skills, 9 agents, 1 hook shipped together

Good fit Use it to decide whether a developer or coding agent can implement a task in one pass, or whether the task needs clarification or postponement.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/theafh/ai-modules/task_check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add theafh/ai-modules --skill task_check
Clone the repo
git clone --depth 1 https://github.com/theafh/ai-modules

Made for: Claude Code.

Or install ai_dev, the plugin that ships this one along with the rest of its 26 skills, 9 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for task_check

README.md
[![agentmods](https://agentmods.dev/badge/skills/theafh/ai-modules/task_check/github.svg)](https://agentmods.dev/skills/theafh/ai-modules/task_check)
Your own site
<a href="https://agentmods.dev/skills/theafh/ai-modules/task_check"><img src="https://agentmods.dev/badge/skills/theafh/ai-modules/task_check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for task_check

Your own site · 80×15
<a href="https://agentmods.dev/skills/theafh/ai-modules/task_check"><img src="https://agentmods.dev/badge/skills/theafh/ai-modules/task_check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,252 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02252
Opus 5.5 $0.00031 $0.00901
Sonnet 5.5 $0.00015 $0.00450
Haiku 4.5 $0.00008 $0.00225

Measured yesterday against content hash 19ca44fc763f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

task_check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai_dev/skills/task_check/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

task_check

<task_check_skill>

<when_to_activate> Activate when the user wants a single task's readiness judged before building:

  • "Is <task> ready?" / "check this task before I build it" / "assess this task's readiness."
  • "Will a one-shot implementer get this right?"

Route elsewhere when the user wants to write a task (task_create or the base task skill), automatically repair a task until this gate reports ready (task_auto_check), choose what to work on next (task_select), do the implementation work (task_implement), verify a believed-done task against the codebase (task_audit), close a task (task_finish), or health-check the whole tree (task_fix). The crisp line: task_check judges one task's readiness before building; task_auto_check is the opt-in loop that edits the task and reuses this gate; task_select ranks eligible backlog candidates; task_audit verifies one task's claimed completion after building. </when_to_activate>

<path_resolution> The base task skill's discover_tasks.sh ships in scripts/ next to that skill's SKILL.md, not next to this one. After reading the base SKILL.md (per <authority>), resolve the script's absolute path by combining the directory you loaded it from with scripts/<script-name> and invoke that absolute path, never a bare scripts/..., which resolves against the current working directory (the target project) rather than the skill. If the first invocation reports a missing file, re-resolve the absolute path once before treating the script as failed. </path_resolution>

Assess against the base task skill's <readiness_checklist>, in its order: the charter and structural checks, then the premise, approach-fitness, and Interaction scan checks against the codebase, then the content lens item by item. The checklist lives once in the base skill as the family's single source; apply it from there rather than from a copy here. Class every verified finding with the checklist's Blocking bar: a blocking finding is a readiness issue and belongs in ## Issues, and a note belongs in ## Notes. Class by the bar's test alone: a finding whose literal reading produces one of the bar's four wrong results blocks however small its fix, and a finding with no nameable wrong result is a note however easy its fix.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +2 lines 19ca44fc763f
  2. 15d ago Changed f0c876bdecd4
  3. 17d ago Changed · +2 lines e0eebad1f68d
  4. 1mo ago Changed e3dd17ee4fb6
  5. 1mo ago First seen · 77 lines · 77 tokens per session scan A db2c77c9a7d1

Subscribe to this mod's changes

task_check is a skill published in the GitHub repository theafh/ai-modules (38 stars, last pushed today), licensed MIT. It adds 77 tokens to every session and 2,252 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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