visual-explainer

visual-explainer is a skill for Claude Code, Codex from theclaymethod/artifacture. It costs 28 tokens per session (1,062 once invoked), scanned A, original, MIT.

A tool for creating self-contained HTML explanations of technical systems, code changes, plans, and data from MDX or React source files. MDX is Markdown combined with reusable interface components.

In plain words
What is it for?
Use it for architecture diagrams, code walkthroughs, change reviews, project recaps, comparison tables, and other visual technical explanations.
Why use it?
Written descriptions or plain-text diagrams can make complex relationships hard to understand. This produces editable visual explanations that can be exported and checked.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the visual-explainer plugin — 1 skill, 13 commands, 11 agents shipped together

Good fit Use it for architecture diagrams, code walkthroughs, change reviews, project recaps, comparison tables, and other visual technical explanations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/theclaymethod/artifacture/visual-explainer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add theclaymethod/artifacture --skill visual-explainer
Clone the repo
git clone --depth 1 https://github.com/theclaymethod/artifacture

Made for: Claude Code, Codex.

Or install visual-explainer, the plugin that ships this one along with the rest of its 1 skill, 13 commands, 11 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-explainer

README.md
[![agentmods](https://agentmods.dev/badge/skills/theclaymethod/artifacture/visual-explainer/github.svg)](https://agentmods.dev/skills/theclaymethod/artifacture/visual-explainer)
Your own site
<a href="https://agentmods.dev/skills/theclaymethod/artifacture/visual-explainer"><img src="https://agentmods.dev/badge/skills/theclaymethod/artifacture/visual-explainer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-explainer

Your own site · 80×15
<a href="https://agentmods.dev/skills/theclaymethod/artifacture/visual-explainer"><img src="https://agentmods.dev/badge/skills/theclaymethod/artifacture/visual-explainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,062 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.01062
Opus 5.5 $0.00011 $0.00425
Sonnet 5.5 $0.00006 $0.00212
Haiku 4.5 $0.00003 $0.00106

Measured 5d ago against content hash 6859d0325beb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visual-explainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/visual-explainer/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Artifacture

Use a finished composition as the starting point, then edit ordinary source. Compact MDX holds the argument; React/TSX and native renderer source provide unrestricted customization. Share content, theme and assets across outputs.

Run node <this-skill-directory>/scripts/artifacture.mjs list --json, then info <selected-id> --json. Read only the selected workflow and native references. list --kind reference discovers upstream tools. A recipe is guidance, not a ready project; follow its recommended starter.

Scaffold with init <new-directory> --template <id>. This fetches only the template's dependencies and declared skills. Native package manifests and lockfiles own versions. --no-install copies source for manual setup; --no-skills skips native skill installation. Require Node 22.12+. Use ARTIFACTURE_REPO for an unpublished development checkout.

For diagrams and slides use the project's React/Tailwind/Vite pipeline. Development, production and standalone export use its one configuration. Arbitrary TSX, custom presenters and direct vendor imports remain first-class. Keep source editable; do not add an override schema to avoid editing it.

Prefer native FFrames projects for video. Templates own scene choreography and renderer selection. Use HyperFrames when required visuals rely on DOM/CSS or browser APIs. Read the selected renderer's current native skill and use its commands for rendering and inspection. Do not translate all projects into a shared scene language.

For GPU scenes, prefer WebGPU and the upstream renderer’s native materials. In Three.js use WebGPURenderer with TSL so compatible scenes share one material path with the WebGL2 fallback. Check the actual selected backend at runtime. Compute or ray-marching scenes that require WebGPU must expose their unsupported state; do not claim a full fallback if only some acts can render. Reuse existing shader scenes with provenance before writing equivalents.

The ISO theme combines Hairline fine neutral geometry with ISO Glow causal lighting and one contrasting accent. Use Diagram Design for diagram layout and Anatomy for mechanisms. Use Manim or ManimGL with their distinct native APIs for mathematics. FrankenManim is an experimental reference: verify current capabilities before depending on it. Fetch native instructions on demand; keep primitive implementations upstream.

Treat the scene as the unit of composition. A slide is a presentation surface for a scene, not a single finished frame. Develop a scene through authored beats: establish the subject, reveal a mechanism, transform or compare it, and resolve the question. Preserve object identity and spatial continuity across beats; use reframing, annotation, code, diagrams, evidence and optional exploration as the argument needs. Add depth through causal progression rather than filling the frame. Interactive scenes need deliberate stepping and replay; timed scenes need enough time to follow the mechanism. Share the argument, theme and assets across outputs while leaving timing and implementation native.

Shape the story around a question, a visible mechanism and a consequence. PR reviews require inspected diffs and observed behavior. A sizzle reel and an explanation need different structures. Motion should preserve the subject and show what changed; align visual events to narration. Templates supply taste and choreography while remaining fully editable.

For animation work, consult animation skill routing: installed motion-doctrine and cut-the-curve for continuity, Emil skills for interactive motion, and the selected renderer's native animation skill for implementation. Load only the relevant skill; preserve FFrames as the preferred video route. Discover upstream collections with list --kind reference --query animation.

Use white space, readable typography and purposeful interactions. Omit decorative labels, badges, numbering and metadata that add no meaning. Preserve reduced motion and keyboard access. Write headings and narration about the actual subject and its behavior. Remove motivational slogans and metaphors that substitute for explanation. For mechanical scenes, follow the continuity demonstrated on Anime.js: establish the assembled object, separate or cut away the relevant parts, preserve their identity during reframing, then show the operation. Reuse the vendor geometry; drive motion, highlights and charts from the same state. A cutaway must expose a mechanism, not merely decorate a transition.

Read the full file on GitHub · 38 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +6 lines 6859d0325beb
  2. 11d ago Changed · -43 lines · -12 tokens per session 6b0b9e55678f
  3. 15d ago Changed · +3 lines · +4 tokens per session eafaac14a31a
  4. 16d ago Changed · +9 lines · +3 tokens per session cb56ab122854
  5. 17d ago Changed · +1 lines · +2 tokens per session 5d48cbe1f480
  6. 1mo ago Changed · +5 lines · -53 tokens per session 9fca78bb6ca8
  7. 1mo ago First seen · 57 lines · 84 tokens per session scan A 74b73447a2de

Subscribe to this mod's changes

visual-explainer is a skill published in the GitHub repository theclaymethod/artifacture (3 stars, last pushed 5d ago), licensed MIT. It adds 28 tokens to every session and 1,062 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

sxo

Search Experience Optimization (SXO), the bridge between SEO and UX/CRO. Audits the journey from the SERP click to the on-page goal: click-through factors (title, meta, rich results), then post-click signals that keep users and drive conversions: above-the-fold relevance and intent match, page speed / Core Web Vitals…

nowork-studio/notfair-plugin · 211 tokens

top-design

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard…

wondelai/skills · 113 tokens

interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or…

cbrock84/headcount · 79 tokens

shiny-bslib

Build modern Shiny dashboards and applications using bslib (Bootstrap 5). Use when creating new Shiny apps, modernizing legacy apps (fluidPage, fluidRow/column, tabsetPanel, wellPanel, shinythemes), or working with bslib page layouts, grid systems, cards, value boxes, navigation, sidebars, filling layouts, theming…

posit-dev/skills · 107 tokens

influence-psychology

Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment…

wondelai/skills · 156 tokens

ux-heuristics

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving…

wondelai/skills · 122 tokens