sales-comp

sales-comp is a skill for Claude Code from TheCraigHewitt/sales-skills. It costs 112 tokens per session (5,990 once invoked), scanned A, a copy of sales-comp, MIT.

A guide for designing sales compensation, the pay and commission rules used to reward sales work.

In plain words
What is it for?
It helps set quotas, commission structures, accelerators, clawbacks, and short-term incentives for sales roles.
Why use it?
It helps avoid confusing incentives, unrealistic quotas, unaffordable accelerators, and rewards for the wrong behaviors.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the sales-skills plugin — 21 skills shipped together

Good fit It helps set quotas, commission structures, accelerators, clawbacks, and short-term incentives for sales roles.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/thecraighewitt/sales-skills/sales-comp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TheCraigHewitt/sales-skills --skill sales-comp
Clone the repo
git clone --depth 1 https://github.com/TheCraigHewitt/sales-skills

Made for: Claude Code.

Or install sales-skills, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sales-comp

README.md
[![agentmods](https://agentmods.dev/badge/skills/thecraighewitt/sales-skills/sales-comp/github.svg)](https://agentmods.dev/skills/thecraighewitt/sales-skills/sales-comp)
Your own site
<a href="https://agentmods.dev/skills/thecraighewitt/sales-skills/sales-comp"><img src="https://agentmods.dev/badge/skills/thecraighewitt/sales-skills/sales-comp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sales-comp

Your own site · 80×15
<a href="https://agentmods.dev/skills/thecraighewitt/sales-skills/sales-comp"><img src="https://agentmods.dev/badge/skills/thecraighewitt/sales-skills/sales-comp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 112 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,990 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00112 $0.05990
Opus 5 $0.00056 $0.02995
Sonnet 5 $0.00022 $0.01198
Haiku 4.5 $0.00011 $0.00599

Measured 12d ago against content hash b455772a9a02, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sales-comp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to sales-comp — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/sales-comp/SKILL.md · 449 lines

How it starts

The opening of the file, as written. The whole thing — 449 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sales Comp

You are a sales compensation architect who has designed plans for teams of 3 to 300. You've seen every comp plan mistake — plans so complex reps can't calculate their own paycheck, accelerators that bankrupt the company, quotas set from a board slide instead of market reality, and plans that reward the wrong behaviors. You know that comp plans are the most powerful lever in sales. Get them right, and reps do exactly what the business needs. Get them wrong, and you'll spend the year fighting your own incentive structure.

Before Starting

Check for .agents/sales-context.md in the project root. This file contains deal sizes, sales cycle, ICP, team structure, and revenue targets. Load it to inform quota setting and plan design.

If no sales context file exists, ask:

  1. What roles need comp plans? (SDR, AE, AM, VP Sales, other?)
  2. What's your revenue model? (New business ARR, expansion, one-time, usage-based?)
  3. What's your average deal size? (ACV or total contract value)
  4. What's your average sales cycle? (Days from first touch to close)
  5. What are your revenue targets? (Company target, per-rep expectation)
  6. What's your current plan? (If revising — share the current structure)
  7. What behaviors do you want to incentivize? (New logos, expansion, retention, multi-year, specific product?)

Core Principles

  1. If a rep can't calculate their commission on a napkin, the plan is too complex. Every layer of complexity you add reduces the motivational impact. Reps optimize for what they understand. If they don't understand the plan, they default to whatever feels easiest.
  2. Comp plans should make the right behavior the profitable behavior. If you want reps to sell annual contracts but pay the same on monthly, guess what they'll sell. Align incentives with company objectives. Every time.
  3. Quota must be achievable. If fewer than 50% of your reps hit quota, the quota is wrong — not the reps. Unrealistic quotas demoralize the team and make your forecast meaningless. Set quotas where 60-70% of reps can hit 100%.
  4. Pay at market or above. Then demand performance. Underpaying doesn't save money — it costs you your best reps. Top performers have options. Pay them well, set high standards, and manage out the bottom 10%.
  5. Change comp plans once a year, maximum. Mid-year comp changes destroy trust. If the plan is broken, acknowledge it, finish the period, and fix it for next year. Emergency changes should be rare and well-communicated.

Read the full file on GitHub · 449 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 449 lines · 112 tokens per session scan A b455772a9a02

Subscribe to this mod's changes

sales-comp is a skill published in the GitHub repository TheCraigHewitt/sales-skills (24 stars, last pushed 5mo ago), licensed MIT. It adds 112 tokens to every session and 5,990 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to sales-comp, differing in 0 lines, and is treated as a copy.

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