clique: Skill for Claude Code

.claude/skills/animate/SKILL.md

animate is a skill for Claude Code from thejdubb02/clique. It costs 96 tokens per session (2,875 once invoked), scanned A, a copy of animate, MIT.

A guide for building interface animations from scratch. It helps decide whether motion is needed, what should move, and how the movement should start, change, and finish.

In plain words
What is it for?
Use it when adding motion to interfaces such as menus, notifications, page elements, or other interactive components.
Why use it?
It reduces awkward or unnecessary animation by choosing the purpose, timing, movement, and interruption behavior before writing code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is thejdubb02/clique's own configuration. It tells Claude Code how to work on clique itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything clique configures →

Reuse

Borrowing it

Nothing to install: this file belongs to thejdubb02/clique. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/thejdubb02/clique/main/.claude/skills/animate/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/thejdubb02/clique

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/thejdubb02/clique/animate/github.svg)](https://agentmods.dev/skills/thejdubb02/clique/animate)
Your own site
<a href="https://agentmods.dev/skills/thejdubb02/clique/animate"><img src="https://agentmods.dev/badge/skills/thejdubb02/clique/animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/thejdubb02/clique/animate"><img src="https://agentmods.dev/badge/skills/thejdubb02/clique/animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,875 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.02875
Opus 5.5 $0.00038 $0.01150
Sonnet 5.5 $0.00019 $0.00575
Haiku 4.5 $0.00010 $0.00287

Measured 1mo ago against content hash f6317335da26, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to animate — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/animate/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Animations

A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), hunt for places that could animate (that's find-animation-opportunities), or build for React Native (that's animate-expo).

Operating Posture

You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
  2. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.

Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
  2. No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.
  3. Extend the codebase's tokens, don't fork them. If --ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.
  4. Reduced motion and hover gating ship with the animation, not as a follow-up.
  5. Cheapest tool that works. Don't install a motion library for a fade.

The Build Sequence

1. Should this animate at all?

Frequency Decision
100+ times/day (keyboard shortcuts, command palette toggle) No animation. Ever. Stop here.
Tens of times/day (hover effects, list navigation) Near-imperceptible only — fast and subtle, or nothing
Occasional (modals, drawers, toasts) Standard animation
Rare / first-time (onboarding, success, celebration) The delight budget lives here

Read the full file on GitHub · 200 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 200 lines · 96 tokens per session scan A f6317335da26

Subscribe to this mod's changes

animate is a skill published in the GitHub repository thejdubb02/clique (2 stars, last pushed 8d ago), licensed MIT. It adds 96 tokens to every session and 2,875 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to animate, differing in 8 lines, and is treated as a copy.