hook-development

hook-development is a skill for Claude Code, Codex from thevibeworks/claude-code-docs. It costs 117 tokens per session (3,985 once invoked), scanned A, a copy of hook-development, MIT.

A guide for building hooks, which are automated actions that run when Claude Code events occur. Hooks can check tool calls, inspect results, load project context, or enforce completion rules.

In plain words
What is it for?
Use it to create PreToolUse, PostToolUse, Stop, SessionStart, and related event handlers, including checks that block unsafe commands.
Why use it?
It helps automate checks and policies around an agent's actions instead of relying on manual reminders. It covers both language-model decisions and fixed shell-script checks.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the plugin-dev plugin — 7 skills, 1 command, 3 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/thevibeworks/claude-code-docs/hook-development
Any agent
npx skills add thevibeworks/claude-code-docs --skill hook-development
Clone the repo
git clone --depth 1 https://github.com/thevibeworks/claude-code-docs

Made for: Claude Code, Codex.

Or install plugin-dev, the plugin that ships this one along with the rest of its 7 skills, 1 command, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hook-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/hook-development.svg)](https://agentmods.dev/skills/thevibeworks/claude-code-docs/hook-development)
Your own site
<a href="https://agentmods.dev/skills/thevibeworks/claude-code-docs/hook-development"><img src="https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/hook-development.svg" alt="Measured on agentmods" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,985 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00117 $0.03985
Opus 5 $0.00059 $0.01992
Sonnet 5 $0.00023 $0.00797
Haiku 4.5 $0.00012 $0.00398

Measured 2d ago against content hash f47e2d42f636, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hook-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to hook-development — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

content/github/claude-plugins-official/plugins/plugin-dev/skills/hook-development/SKILL.md · 713 lines

How it starts

The opening of the file, as written. The whole thing — 713 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hook Development for Claude Code Plugins

Overview

Hooks are event-driven automation scripts that execute in response to Claude Code events. Use hooks to validate operations, enforce policies, add context, and integrate external tools into workflows.

Key capabilities:

  • Validate tool calls before execution (PreToolUse)
  • React to tool results (PostToolUse)
  • Enforce completion standards (Stop, SubagentStop)
  • Load project context (SessionStart)
  • Automate workflows across the development lifecycle

Hook Types

Prompt-Based Hooks (Recommended)

Use LLM-driven decision making for context-aware validation:

{
  "type": "prompt",
  "prompt": "Evaluate if this tool use is appropriate: $TOOL_INPUT",
  "timeout": 30
}

Supported events: Stop, SubagentStop, UserPromptSubmit, PreToolUse

Benefits:

  • Context-aware decisions based on natural language reasoning
  • Flexible evaluation logic without bash scripting
  • Better edge case handling
  • Easier to maintain and extend

Command Hooks

Execute bash commands for deterministic checks:

{
  "type": "command",
  "command": "bash ${CLAUDE_PLUGIN_ROOT}/scripts/validate.sh",
  "timeout": 60
}

Use for:

  • Fast deterministic validations
  • File system operations
  • External tool integrations
  • Performance-critical checks

Hook Configuration Formats

Plugin hooks.json Format

For plugin hooks in hooks/hooks.json, use wrapper format:

{
  "description": "Brief explanation of hooks (optional)",
  "hooks": {
    "PreToolUse": [...],
    "Stop": [...],
    "SessionStart": [...]
  }
}

Key points:

  • description field is optional
  • hooks field is required wrapper containing actual hook events
  • This is the plugin-specific format

Example:

{
  "description": "Validation hooks for code quality",
  "hooks": {
    "PreToolUse": [
      {
        "matcher": "Write",
        "hooks": [
          {
            "type": "command",
            "command": "${CLAUDE_PLUGIN_ROOT}/hooks/validate.sh"
          }
        ]
      }
    ]
  }
}

Read the full file on GitHub · 713 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 713 lines · 117 tokens per session scan A f47e2d42f636

Subscribe to this mod's changes

hook-development is a skill published in the GitHub repository thevibeworks/claude-code-docs (39 stars, last pushed today), licensed MIT. It adds 117 tokens to every session and 3,985 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hook-development, differing in 0 lines, and is treated as a copy.