Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add thevibeworks/claude-code-docs --skill plugin-settingsgit clone --depth 1 https://github.com/thevibeworks/claude-code-docsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thevibeworks/claude-code-docs/plugin-settings)<a href="https://agentmods.dev/skills/thevibeworks/claude-code-docs/plugin-settings"><img src="https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/plugin-settings/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thevibeworks/claude-code-docs/plugin-settings"><img src="https://agentmods.dev/badge/skills/thevibeworks/claude-code-docs/plugin-settings.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.03113 |
| Opus 5.5 | $0.00032 | $0.01245 |
| Sonnet 5.5 | $0.00016 | $0.00623 |
| Haiku 4.5 | $0.00008 | $0.00311 |
Grade B, and why
plugin-settings scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Asks for rootmediumPrivilege escalation
A mod that escalates privileges can change anything on the machine, not only the project.
- Readable by user only (`chmod 600`) This is a copy
100% identical to plugin-settings — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 545 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Plugin Settings Pattern for Claude Code Plugins
Overview
Plugins can store user-configurable settings and state in .claude/plugin-name.local.md files within the project directory. This pattern uses YAML frontmatter for structured configuration and markdown content for prompts or additional context.
Key characteristics:
- File location:
.claude/plugin-name.local.mdin project root - Structure: YAML frontmatter + markdown body
- Purpose: Per-project plugin configuration and state
- Usage: Read from hooks, commands, and agents
- Lifecycle: User-managed (not in git, should be in
.gitignore)
File Structure
Basic Template
---
enabled: true
setting1: value1
setting2: value2
numeric_setting: 42
list_setting: ["item1", "item2"]
---
# Additional Context
This markdown body can contain:
- Task descriptions
- Additional instructions
- Prompts to feed back to Claude
- Documentation or notes
Example: Plugin State File
.claude/my-plugin.local.md:
---
enabled: true
strict_mode: false
max_retries: 3
notification_level: info
coordinator_session: team-leader
---
# Plugin Configuration
This plugin is configured for standard validation mode.
Contact @team-lead with questions.
Reading Settings Files
From Hooks (Bash Scripts)
Pattern: Check existence and parse frontmatter
#!/bin/bash
set -euo pipefail
# Define state file path
STATE_FILE=".claude/my-plugin.local.md"
# Quick exit if file doesn't exist
if [[ ! -f "$STATE_FILE" ]]; then
exit 0 # Plugin not configured, skip
fi
# Parse YAML frontmatter (between --- markers)
FRONTMATTER=$(sed -n '/^---$/,/^---$/{ /^---$/d; p; }' "$STATE_FILE")
# Extract individual fields
ENABLED=$(echo "$FRONTMATTER" | grep '^enabled:' | sed 's/enabled: *//' | sed 's/^"\(.*\)"$/\1/')
STRICT_MODE=$(echo "$FRONTMATTER" | grep '^strict_mode:' | sed 's/strict_mode: *//' | sed 's/^"\(.*\)"$/\1/')
# Check if enabled
if [[ "$ENABLED" != "true" ]]; then
exit 0 # Disabled
fi
# Use configuration in hook logic
if [[ "$STRICT_MODE" == "true" ]]; then
# Apply strict validation
# ...
fi
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 545 lines · 81 tokens per session scan B 028b955244b9
plugin-settings is a skill published in the GitHub repository thevibeworks/claude-code-docs (158 stars, last pushed yesterday), licensed MIT. It adds 81 tokens to every session and 3,113 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it B with 1 finding (asks for root). It is 100% identical to plugin-settings, differing in 0 lines, and is treated as a copy.
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