xcode

xcode is a skill for Claude Code, Codex from thewolffish/wolffish-app. It costs 51 tokens per session (2,009 once invoked), scanned A, original, MIT.

A command-line workflow for building, testing, installing, and launching iOS apps with Xcode. Xcode is Apple's development tool, and the iOS Simulator runs an iPhone or iPad environment on a Mac.

In plain words
What is it for?
Use it to find an Xcode project and schemes, build an app, run tests, install and launch it in the Simulator, and rerun a specific test while fixing errors.
Why use it?
It turns long Xcode build logs into shorter file-and-line error messages and keeps repeated runs using the same project settings. This makes build and test failures easier to locate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find an Xcode project and schemes, build an app, run tests, install and launch it in the Simulator, and rerun a specific test while fixing errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/thewolffish/wolffish-app/xcode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add thewolffish/wolffish-app --skill xcode
Clone the repo
git clone --depth 1 https://github.com/thewolffish/wolffish-app

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode

README.md
[![agentmods](https://agentmods.dev/badge/skills/thewolffish/wolffish-app/xcode/github.svg)](https://agentmods.dev/skills/thewolffish/wolffish-app/xcode)
Your own site
<a href="https://agentmods.dev/skills/thewolffish/wolffish-app/xcode"><img src="https://agentmods.dev/badge/skills/thewolffish/wolffish-app/xcode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode

Your own site · 80×15
<a href="https://agentmods.dev/skills/thewolffish/wolffish-app/xcode"><img src="https://agentmods.dev/badge/skills/thewolffish/wolffish-app/xcode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,009 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.02009
Opus 5.5 $0.00020 $0.00804
Sonnet 5.5 $0.00010 $0.00402
Haiku 4.5 $0.00005 $0.00201

Measured 1mo ago against content hash f89afca617fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xcode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (plugin/index.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/defaults/workspace/brain/cerebellum/xcode/SKILL.md · 188 lines

What it actually says

Xcode

Build, test and run an iOS app the way a developer does from the terminal, with the output parsed so a failing build reads as File.swift:42: message rather than a thousand lines of log.

How to use

  1. xcode_discover folder=<working folder> — finds the .xcworkspace / .xcodeproj (and tells you when the project is Flutter, Expo, React Native or Gradle instead, with the run path for each).
  2. xcode_schemes project=<path> — pick the app scheme.
  3. xcode_defaults {project, scheme, device} once. Every later call uses them.
  4. xcode_run — build, boot, install, launch. Then look at it with the mobile capability (mobile_use device=<udid>, mobile_indicator_on, mobile_screenshot, mobile_log).
  5. Fix what BUILD_FAILED lists (deduped file:line: message, first 25) and run again. xcode_test only=Target/Class/test iterates on one test.

Where things land

  • Derived data: <workspace>/files/derived-data/<scheme>/ (the .app under Build/Products/<Configuration>-iphonesimulator/).
  • Full xcodebuild logs: <workspace>/files/xcode/logs/<build|test>-<scheme>-<time>.log — file_read the log when the parsed errors are not enough.

Behaviour worth knowing

  • Success is decided by xcodebuild's exit code, never by "BUILD SUCCEEDED" in the log.
  • Builds are capped at 20 minutes (tests 30) and killed with BUILD_STALLED after 5 minutes without output. Stopping the run kills xcodebuild.
  • A device that looks like a UUID is passed as id=; anything else as name=.
  • Bundle ids are cached for 10 minutes per (project, scheme, configuration).
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 188 lines · 51 tokens per session scan A f89afca617fe

Subscribe to this mod's changes

xcode is a skill published in the GitHub repository thewolffish/wolffish-app (5 stars, last pushed 17d ago), licensed MIT. It adds 51 tokens to every session and 2,009 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-16.

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