behaviors

behaviors is a skill for Claude Code, Codex from ThinkfleetAI/memmesh. It costs 62 tokens per session (485 once invoked), scanned A, original, Apache-2.0.

Instructions for finding recurring behavior patterns in MemMesh history, such as habits that appear repeatedly for a user or project. The patterns include supporting evidence and measures of how often and consistently they occur.

In plain words
What is it for?
Use them when asking what habits or patterns MemMesh has found for a user or project, or when discovering new patterns with the hosted service.
Why use it?
They make it easier to understand why MemMesh predicts certain future actions and to distinguish repeated behavior from a one-off event.

Skill for Claude CodeCodex

Part of the memmesh-plugin plugin — 18 skills, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/thinkfleetai/memmesh/behaviors
Any agent
npx skills add ThinkfleetAI/memmesh --skill behaviors
Clone the repo
git clone --depth 1 https://github.com/ThinkfleetAI/memmesh

Made for: Claude Code, Codex.

Or install memmesh-plugin, the plugin that ships this one along with the rest of its 18 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behaviors

README.md
[![agentmods](https://agentmods.dev/badge/skills/thinkfleetai/memmesh/behaviors.svg)](https://agentmods.dev/skills/thinkfleetai/memmesh/behaviors)
Your own site
<a href="https://agentmods.dev/skills/thinkfleetai/memmesh/behaviors"><img src="https://agentmods.dev/badge/skills/thinkfleetai/memmesh/behaviors.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 485 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.00485
Opus 5 $0.00031 $0.00243
Sonnet 5 $0.00012 $0.00097
Haiku 4.5 $0.00006 $0.00049

Measured 5d ago against content hash 04590297146c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

behaviors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

integrations/memmesh-plugin/skills/behaviors/SKILL.md · 50 lines

What it actually says

behaviors

⚙️ Requires MemMesh hosted mode. Calibrated prediction and behavior discovery run on the hosted engine — set your mm- API key. On a local / open-source install these tools (memory_predict, memory_build_context) are not registered; if a call returns "unknown tool", tell the user this is a hosted capability and fall back to search / recall for what's already known.

Show the patterns MemMesh discovered on its own. These behavior_pattern memories are what predict projects forward — inspecting them explains the forecasts.

List mined patterns (local MCP)

{ "name": "memory_search",
  "arguments": { "type": "behavior_pattern", "projectId": "<repo>", "limit": 50 } }

Or scope to one subject and read them out of the context bundle:

{ "name": "memory_build_context",
  "arguments": { "subjectKind": "user", "subjectId": "<id>", "include": ["patterns"] } }

Discover new patterns (hosted / SDK)

The discovery pass that finds patterns nobody predefined runs on the SDK:

const behaviors = await memory.behaviors.discover({ projectId: "myapp" });
// each: { pattern, prevalence, stability, evidenceMemoryIds }

Present them

For each pattern show: the behavior, how often it holds (prevalence), how stable it is over time (stability), and a couple of evidence memories. Rank by stability × prevalence — the strongest, most reliable habits first.

Why it matters

A vector-recall memory layer can only return facts you already stated. MemMesh derives structure — "books gym classes on Mondays", "reorders ~every 6 weeks" — from raw observations. That derived structure is the input to predict and the reason the predictions have provenance.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 50 lines · 62 tokens per session scan A 04590297146c

Subscribe to this mod's changes

behaviors is a skill published in the GitHub repository ThinkfleetAI/memmesh (441 stars, last pushed 10d ago), licensed Apache-2.0. It adds 62 tokens to every session and 485 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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