team-memory

A guide for using a shared team memory system called threadctx, where coding agents and developers can save and recall useful project knowledge.

In plain words
What is it for?
It helps agents search memory before starting complex work and record non-obvious fixes, decisions, and setup details for future contributors.
Why use it?
It prevents important decisions, bug fixes, and environment details from being lost between tasks or teammates.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/threadctx-dev/threadctx-mcp/team-memory
Any agent
npx skills add threadctx-dev/threadctx-mcp --skill team-memory
Clone the repo
git clone --depth 1 https://github.com/threadctx-dev/threadctx-mcp

Made for: Claude Code, Codex.

Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 615 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00071 $0.00615
Opus 5 $0.00036 $0.00308
Sonnet 5 $0.00014 $0.00123
Haiku 4.5 $0.00007 $0.00061

Measured yesterday against content hash 66946a1b61fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-memory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/team-memory/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team memory (threadctx)

threadctx is the team's shared memory. Anything you store can be recalled later by you, by a teammate, or by a teammate's coding agent — across Claude Code, Cursor, and any MCP client. Treat it as writing to a future colleague.

When to query

Call memory_query BEFORE starting work, not after hitting a wall:

  • Touching a service, module, or config that looks like it has history
  • Fixing a bug that feels like someone may have hit it before
  • Making a choice between approaches (a past decision may already settle it)
  • Doing anything with deploys, credentials, environments, or CI

Query with a plain-language description of what you're about to do, not keywords: "adding a new billing webhook handler" beats "webhook".

When to write

Call memory_write AFTER:

  • Resolving a non-obvious bug (especially one whose symptom pointed the wrong way)
  • Making an architectural or tooling decision, including what was rejected and why
  • Discovering a gotcha: a flaky step, a misleading error, an undocumented dependency
  • Learning something about the environment that isn't in the repo (account quirks, dashboard settings, rate limits)

Don't write things the repo already records (code structure, obvious history) — write the part that ISN'T visible from the code.

How to write a memory a teammate can use

A good memory answers three questions without the reader having your context:

  1. What happened / what was decided — concrete symptom or decision, with file paths, commands, error text where relevant.
  2. Why — the root cause or the reasoning, including dead ends ruled out.
  3. What to do about it — the action a future reader should take or avoid.

Bad: "Fixed the cache bug in the API." Good: "GET /api/v1/memory/list served stale data after PATCH because Next.js Data Cache caches the Neon HTTP driver's fetch() calls even with dynamic='force-dynamic'. Fix: also set fetchCache='force-no-store' on every route using an HTTP DB driver. Verify with a mutate-then-read round-trip against production — the bug only appears on the second read."

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 59 lines · 71 tokens per session scan A 66946a1b61fa

Subscribe to this mod's changes

team-memory is a skill published in the GitHub repository threadctx-dev/threadctx-mcp (1 stars, last pushed 1mo ago), licensed MIT. It adds 71 tokens to every session and 615 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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