deep-interactive

deep-interactive is a skill for Claude Code, Codex from THU-MAIC/OpenMAIC. It costs 74 tokens per session (643 once invoked), scanned A, original, MIT.

A course-design guide that makes learners manipulate something on most pages, such as a simulation, diagram, short program, game or 3D scene. It reserves ordinary slides mainly for the opening and final summary.

In plain words
What is it for?
Designing lessons where learners adjust variables, explore structures, run code, make repeated decisions or inspect spatial objects, followed by a final page or quiz that consolidates what they discovered.
Why use it?
It moves learning from reading about a mechanism to changing, tracing or testing it. Varying the interaction type helps learners examine the idea from more than one angle.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Designing lessons where learners adjust variables, explore structures, run code, make repeated decisions or inspect spatial objects, followed by a final page or quiz that consolidates what they discovered.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/thu-maic/openmaic/deep-interactive
About the project

OpenMAIC is a multi-agent classroom platform that uses agents to plan, build, and revise interactive courses from prompts and uploaded materials. It is designed for immersive learning experiences and supports course components such as slides, quizzes, interactives, projects, images, video, voices, and PowerPoint imports, with catalogue skills covering its workflows.

THU-MAIC/OpenMAIC · 41,328 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add THU-MAIC/OpenMAIC --skill deep-interactive
Clone the repo
git clone --depth 1 https://github.com/THU-MAIC/OpenMAIC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deep-interactive

README.md
[![agentmods](https://agentmods.dev/badge/skills/thu-maic/openmaic/deep-interactive/github.svg)](https://agentmods.dev/skills/thu-maic/openmaic/deep-interactive)
Your own site
<a href="https://agentmods.dev/skills/thu-maic/openmaic/deep-interactive"><img src="https://agentmods.dev/badge/skills/thu-maic/openmaic/deep-interactive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for deep-interactive

Your own site · 80×15
<a href="https://agentmods.dev/skills/thu-maic/openmaic/deep-interactive"><img src="https://agentmods.dev/badge/skills/thu-maic/openmaic/deep-interactive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. ✓ AI security review Sonnet 5 · 6 Sept 2026 📄 Read the review Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00643
Opus 5.5 $0.00030 $0.00257
Sonnet 5.5 $0.00015 $0.00129
Haiku 4.5 $0.00007 $0.00064

Measured 1mo ago against content hash bb26d6b34f34, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

deep-interactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agent-runtime/deep-interactive/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Deep Interactive course design

Default to doing, not reading. A page earns the slide type only when the learner has nothing to manipulate on it.

Structure

  • Scene 1 is a slide: it frames the question the course answers and tells the learner what they are about to play with. One page, no more.
  • The body is interactive. Each body scene isolates one mechanism, one variable, one structure — so the learner can change it and watch the result.
  • The last scene is a slide or a quiz that consolidates what the manipulation showed.
  • Consecutive interactive scenes must not use the same widgetType. Two simulations in a row is a design failure; vary the modality as the concept moves from "watch it" to "trace it" to "predict it".

Choosing a widget type

widgetType Use when the learner should…
simulation vary parameters and watch a system respond in real time
diagram explore structure, flow or hierarchy by expanding and following
code read, modify and run a short program that embodies the idea
game make repeated decisions under a rule set and see the score move
visualization3d inspect a spatial object or scene from angles a slide cannot show

widgetOutline

Every interactive scene must carry a widgetOutline populated for its type — an interactive scene with an empty widget outline degrades to a generic page and defeats the whole point.

  • simulation: concept, keyVariables (the actual sliders/inputs)
  • diagram: diagramType, nodes (with label, and parentId for hierarchy)
  • code: language, concept
  • game: gameType, challenge, playerControls
  • visualization3d: visualizationType, objects, interactions

Scene naming

Titles name what the learner does or discovers, not the topic heading.

Read the full file on GitHub · 58 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 58 lines · 74 tokens per session scan A bb26d6b34f34

Subscribe to this mod's changes

deep-interactive is a skill published in the GitHub repository THU-MAIC/OpenMAIC (41,328 stars, last pushed yesterday), licensed MIT. It adds 74 tokens to every session and 643 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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