OpenMAIC is a multi-agent classroom platform that uses agents to plan, build, and revise interactive courses from prompts and uploaded materials. It is designed for immersive learning experiences and supports course components such as slides, quizzes, interactives, projects, images, video, voices, and PowerPoint imports, with catalogue skills covering its workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add THU-MAIC/OpenMAIC --skill understanding-by-designgit clone --depth 1 https://github.com/THU-MAIC/OpenMAICWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thu-maic/openmaic/understanding-by-design)<a href="https://agentmods.dev/skills/thu-maic/openmaic/understanding-by-design"><img src="https://agentmods.dev/badge/skills/thu-maic/openmaic/understanding-by-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thu-maic/openmaic/understanding-by-design"><img src="https://agentmods.dev/badge/skills/thu-maic/openmaic/understanding-by-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.01119 |
| Opus 5 | $0.00043 | $0.00560 |
| Sonnet 5 | $0.00017 | $0.00224 |
| Haiku 4.5 | $0.00009 | $0.00112 |
Grade A, and why
understanding-by-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
理解本位设计(UbD)
用 UbD 逆向设计组织一节课或一组系列课:先明确学生最终要理解什么、如何证明真正理解,再设计学习经历。
stage-design 仍然约束新课堂的持久化顺序;本 Skill 约束教学设计与每页 brief 的内容。已有页面的课堂按 pro-editing 做局部编辑,不要重建课堂。
先确定设计范围
- 单节独立课:在本课内走完整三阶段。
- 单元或系列课:先以整个单元为单位确定大概念、总基本问题与单元表现性任务,再为每节课拆出子理解、子问题与子评估。先得到用户对单元蓝图的确认,再逐节起稿。
只有当用户的请求不足以判断单节还是系列时,才用 ask_user 确认范围。
阶段一:确定预期结果
- 用 1–3 句声明持久理解(Enduring Understanding):学生离开课堂后仍能保留并迁移的思想,而不是事实清单。
- 写出 1–2 个基本问题(Essential Question):开放、可持续讨论、没有唯一答案,并能在课程中反复回到。
- 用基本问题打开课程第一页,把抽象概念变成一个需要探究的真实问题。
阶段二:先确定评估证据
在写页面计划前定义学生如何证明理解:
- 表现性任务(GRASPS):写清 Goal、Role、Audience、Situation、Product 和 Standards,在 OpenMAIC 中优先落到
pbl页。 - 概念诊断与辨析:用
quiz暴露典型错误概念,要求学生给出理由,不只是选项。 - 迁移与应用:用
interactive或新情境任务观察学生能否把理解用到变化后的问题中。
表现性任务是学习路径的终点,前面的页面都要为它提供概念、证据或练习,不要在课程末尾突然加一个没有铺垫的任务。
阶段三:用 WHERETO 设计学习经历
用 WHERETO 检查每个活动,并把它们写进页面 brief:
- W — Where & Why:学生知道学习要去哪里、为什么值得学。
- H — Hook:用真实、有冲突的情境或问题引出基本问题。
- E — Equip:用
slide提供建立概念所需的证据与逻辑链。 - E — Experience:用
interactive让学生操作、模拟或亲手做出概念。 - R — Rethink & Revise:换一个情境让学生重新应用并修正理解。
- T — Tailor:为不同起点的学生提供支架与挑战。
- O — Organize:页面顺序让理解逐步生成,最后回到基本问题。
OpenMAIC 页面节奏
可以从下列节奏起步,但根据表现性证据调整,不要机械套模板:
slide:基本问题与真实情境;slide:用证据或逻辑链建立概念;interactive:让学生亲手做出核心概念;quiz或interactive:在新情境中辨析、迁移或修正;pbl:完成 GRASPS 表现性任务;quiz与收束slide:检查概念并回到基本问题。
页面标题用探究式问题或真实情境,不要写成教科书目录。语言跟随用户和课程语言。
质量关口
- 明确写出大概念、基本问题、GRASPS 表现性任务与 WHERETO 覆盖。
- 每一页都能回答“它在服务哪个理解或基本问题”;答不出的页面删除或改写。
- 抽象概念必须有
interactive或pbl让学生实际操作、判断或创造,不能只听讲解。 - 系列课先确认单元蓝图,不跳过总体设计直接批量生成。
边界
不用于品牌风格复制、名师讲课风格模仿、纯排版克隆或 PPT 直接导入;这些请求分别使用对应的 style、teacher-style 或 pptx-import 流程。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 71 lines · 85 tokens per session scan A 75af8be3ec77
understanding-by-design is a skill published in the GitHub repository THU-MAIC/OpenMAIC (34,007 stars, last pushed yesterday), licensed MIT. It adds 85 tokens to every session and 1,119 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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