Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/tienenwu/fables/mobile-uinpx skills add tienenwu/fables --skill mobile-uigit clone --depth 1 https://github.com/tienenwu/fablesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tienenwu/fables/mobile-ui)<a href="https://agentmods.dev/skills/tienenwu/fables/mobile-ui"><img src="https://agentmods.dev/badge/skills/tienenwu/fables/mobile-ui.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00099 | $0.01302 |
| Opus 5 | $0.00049 | $0.00651 |
| Sonnet 5 | $0.00020 | $0.00260 |
| Haiku 4.5 | $0.00010 | $0.00130 |
Grade A, and why
mobile-ui-playbook scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🌐 繁體中文(canonical) · English mirror
Mobile UI Aesthetics Judgment Handbook
"Looks good" is not mystical taste — it is the byproduct of four things: consistency, hierarchy, density, and contrast. This handbook turns them into adjudicable numbers and criteria.
Core principles
- Beauty is a byproduct of consistency: tokens (spacing/type/color/radius) come before screens — screens only consume tokens, never invent values; every "tweak it locally just this once" is borrowing at loan-shark rates.
- A green light under light mode + default font size + big screen + short data counts for nothing: dark mode, enlarged text, small physical screens, and long strings / real data are four independent verification axes — any one of them alone can break your UI.
- Hierarchy is expressed through size, weight, lightness difference, and position — not decoration: shadows, gradients, and dividers are the last 10% of polish, not a remedy for unclear hierarchy.
- Anything tappable must be big enough and look tappable: touch targets ≥44×44pt (iOS) / 48×48dp (Android); interactive elements must be visibly distinguishable from plain text.
- Motion is the narration of state change: appearing/disappearing/moving elements need transitions (small components 100–200ms, screen transitions 250–350ms); beyond 500ms users feel "laggy", not "fancy".
Task triage
| Situation | Path | Read first |
|---|---|---|
| Starting a new screen | Confirm spacing/color/type tokens exist, then lay out | references/design-tokens.md |
| Choosing font size, weight, line height | Follow the type scale criteria; ≤4 sizes per screen | references/design-tokens.md §Type |
| Picking colors, building dark mode | Semantic color roles only, never raw hex | references/design-tokens.md §Color |
| Screen "looks off" but can't say why | Run the five-step diagnosis: alignment→spacing→hierarchy→color→density | references/layout-hierarchy.md §Diagnosis |
| Layout, alignment, information density | Single leading edge + 4/8 grid | references/layout-hierarchy.md |
| Adding motion/transitions | Duration and easing ranges | references/layout-hierarchy.md §Motion |
| UI done, ready to ship | Verify all four axes + extreme data, item by item | references/release-checklist.md |
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 59 lines · 99 tokens per session scan A 8d05b197d7aa
mobile-ui-playbook is a skill published in the GitHub repository tienenwu/fables (4 stars, last pushed 1mo ago), licensed MIT. It adds 99 tokens to every session and 1,302 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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