interaction-feedback

interaction-feedback is a skill for Claude Code from TimboGP/timbogp-marketplace. It costs 103 tokens per session (1,431 once invoked), scanned A, original, MIT.

A guide for showing users what is happening after an action or while data is loading, including loading, empty, error, and success states.

In plain words
What is it for?
Use it to add or plan loading indicators, error messages, success notifications, form validation, optimistic updates, and empty-list messages.
Why use it?
It prevents blank screens and unresponsive-looking buttons that leave users unsure whether anything happened.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ux-design plugin — 9 skills, 5 commands, 1 agent shipped together

Good fit Use it to add or plan loading indicators, error messages, success notifications, form validation, optimistic updates, and empty-list messages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/timbogp/timbogp-marketplace/interaction-feedback
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TimboGP/timbogp-marketplace --skill interaction-feedback
Clone the repo
git clone --depth 1 https://github.com/TimboGP/timbogp-marketplace

Made for: Claude Code.

Or install ux-design, the plugin that ships this one along with the rest of its 9 skills, 5 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-feedback

README.md
[![agentmods](https://agentmods.dev/badge/skills/timbogp/timbogp-marketplace/interaction-feedback/github.svg)](https://agentmods.dev/skills/timbogp/timbogp-marketplace/interaction-feedback)
Your own site
<a href="https://agentmods.dev/skills/timbogp/timbogp-marketplace/interaction-feedback"><img src="https://agentmods.dev/badge/skills/timbogp/timbogp-marketplace/interaction-feedback/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-feedback

Your own site · 80×15
<a href="https://agentmods.dev/skills/timbogp/timbogp-marketplace/interaction-feedback"><img src="https://agentmods.dev/badge/skills/timbogp/timbogp-marketplace/interaction-feedback.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,431 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.01431
Opus 5 $0.00051 $0.00715
Sonnet 5 $0.00021 $0.00286
Haiku 4.5 $0.00010 $0.00143

Measured 11d ago against content hash 308fb260d44c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

interaction-feedback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/ux-design/skills/interaction-feedback/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction feedback

Tell users what happened. Every view that depends on data or an async action must communicate its state — loading, empty, error, success — and confirm the result of every interaction. Never leave a dead state where the UI silently does nothing.

When to use

Use this skill for requests such as:

  • "Add loading and error states" / "add a skeleton loader" / "add a spinner"
  • "Show a success message" / "add a toast / notification"
  • "Inline form validation" / "show validation errors"
  • "Optimistic UI" / "update immediately and roll back on failure"
  • "Empty state for this list"
  • "This button gives no feedback when clicked"

The core model: handle every state

Any component backed by data or an async action must explicitly handle four states, plus partial/optimistic transitions:

  1. Empty — no data yet (first run, cleared filters, new account).
  2. Loading — request in flight.
  3. Error — the request or action failed.
  4. Success / ideal — data is present, action confirmed.

Treat "no design for this state" as a bug. A blank screen during loading, a list that shows nothing with no explanation, or a button that does nothing on click are all dead states.

Patterns

  1. Loading

    • Skeletons for content whose layout is known (cards, tables, profiles) — they preserve layout and reduce perceived wait.
    • Spinners for short, indeterminate waits where layout is unknown.
    • Inline button-busy (disabled + aria-busy + label like "Saving…") for in-place actions; keep the button's size stable to avoid layout shift.
    • Delay spinners ~200–300ms so fast responses don't flash a spinner. Reserve space so content doesn't jump when it arrives.
  2. Success

    • Prefer in-context confirmation (the row updates, a checkmark appears, the field shows saved) over a detached message.
    • Use a toast for transient, low-importance confirmations ("Copied", "Saved").
    • Keep it brief and don't block the next action.

Read the full file on GitHub · 88 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 88 lines · 103 tokens per session scan A 308fb260d44c

Subscribe to this mod's changes

interaction-feedback is a skill published in the GitHub repository TimboGP/timbogp-marketplace (3 stars, last pushed 2mo ago), licensed MIT. It adds 103 tokens to every session and 1,431 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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