Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add timhok/hmi-design --skill hmi-design-lightgit clone --depth 1 https://github.com/timhok/hmi-designWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/timhok/hmi-design/hmi-design-light)<a href="https://agentmods.dev/skills/timhok/hmi-design/hmi-design-light"><img src="https://agentmods.dev/badge/skills/timhok/hmi-design/hmi-design-light/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/timhok/hmi-design/hmi-design-light"><img src="https://agentmods.dev/badge/skills/timhok/hmi-design/hmi-design-light.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.02264 |
| Opus 5 | $0.00043 | $0.01132 |
| Sonnet 5 | $0.00017 | $0.00453 |
| Haiku 4.5 | $0.00009 | $0.00226 |
Grade A, and why
hmi-design-light scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to hmi-design-full — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HMI Design for AI Agents
ISA-101 design rules for Human Machine Interfaces in process automation. Apply these rules strictly when designing HMI displays, screens, dashboards, or control interfaces.
Core Design Philosophy
- The HMI is a safety tool first. Every design decision must support safe, effective process monitoring and control.
- Support situation awareness. The operator must always know: what is happening now, why it's happening, and what will happen next.
- Minimize cognitive load. Operators should detect, diagnose, and respond — not search, decode, or remember.
- Consistency is mandatory. All displays must share a unified look, feel, and interaction model.
- Failure must be visible. If a display element, data source, or communication path fails, the operator must know immediately.
Display Hierarchy
Design displays generally in a 4-level hierarchy.
Level 1 — Overview (Entire Span of Control)
- Shows the operator's ENTIRE scope of responsibility on ONE screen
- Key parameters, calculated conditions, alarm status, deviation indicators
- Embedded sparkline trends for critical variables
- NO control actions — monitoring only
- Abnormal states must be immediately visible via color/shape changes
- Should be continuously visible (dedicated monitor if possible)
- Include: deviation direction, severity indicators, alarm counts by area
Level 2 — Unit/Area Operating Displays (Primary Working Displays)
- Operator's PRIMARY working displays during normal operations
- Show one major system or subsystem per display
- Include all controllers, setpoints, and indicators needed for routine operations
- Display all high and medium priority alarms for the area
- Task-based layout: operator should handle most routine work from these displays with minimal navigation
- Include start-up/shutdown task-specific information
Level 3 — Detail Displays (Troubleshooting)
- Detailed P&ID-style or schematic views of specific equipment
- All control loops, indicators, and interlock status for depicted equipment
- Display ALL alarm priorities
- Used for non-routine operations: lineup changes, equipment switching, diagnostics
- Task-based: minimize navigation within troubleshooting workflows
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 212 lines · 86 tokens per session scan A 518daa5b2d8c
hmi-design-light is a skill published in the GitHub repository timhok/hmi-design (19 stars, last pushed 6mo ago), licensed MIT. It adds 86 tokens to every session and 2,264 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to hmi-design-full, differing in 18 lines, and is treated as a copy.
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