design-patterns-implementation

A guide to using common software design patterns, such as Factory, Observer, Strategy, and Singleton. Design patterns are recurring ways to structure code around common problems.

In plain words
What is it for?
Use it when refactoring architecture, separating components, building extensible plugin systems, applying SOLID principles, or reviewing design choices.
Why use it?
It helps organize code so components can be extended, tested, and changed with fewer dependencies. It also provides a shared vocabulary for architectural decisions and code reviews.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tmcfarlane/oh-my-cursor/design-patterns-implementation
Any agent
npx skills add tmcfarlane/oh-my-cursor --skill design-patterns-implementation
Clone the repo
git clone --depth 1 https://github.com/tmcfarlane/oh-my-cursor

Made for: Claude Code, Codex.

Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,847 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00044 $0.01847
Opus 5 $0.00022 $0.00924
Sonnet 5 $0.00009 $0.00369
Haiku 4.5 $0.00004 $0.00185

Measured 3d ago against content hash 36c2ab4b547d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

design-patterns-implementation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-patterns-implementation/SKILL.md · 366 lines

How it starts

The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Patterns Implementation

Overview

Apply proven design patterns to create maintainable, extensible, and testable code architectures.

When to Use

  • Solving common architectural problems
  • Making code more maintainable and testable
  • Implementing extensible plugin systems
  • Decoupling components
  • Following SOLID principles
  • Code reviews identifying architectural issues

Common Design Patterns

1. Singleton Pattern

Ensure a class has only one instance with global access.

class DatabaseConnection {
  private static instance: DatabaseConnection;
  private connection: any;

  private constructor() {
    this.connection = this.createConnection();
  }

  public static getInstance(): DatabaseConnection {
    if (!DatabaseConnection.instance) {
      DatabaseConnection.instance = new DatabaseConnection();
    }
    return DatabaseConnection.instance;
  }

  private createConnection() {
    return { /* connection logic */ };
  }
}

// Usage
const db1 = DatabaseConnection.getInstance();
const db2 = DatabaseConnection.getInstance();
// db1 === db2 (same instance)

2. Factory Pattern

Create objects without specifying exact classes.

from abc import ABC, abstractmethod

class PaymentProcessor(ABC):
    @abstractmethod
    def process_payment(self, amount: float) -> bool:
        pass

class StripeProcessor(PaymentProcessor):
    def process_payment(self, amount: float) -> bool:
        # Stripe-specific logic
        return True

class PayPalProcessor(PaymentProcessor):
    def process_payment(self, amount: float) -> bool:
        # PayPal-specific logic
        return True

class PaymentProcessorFactory:
    @staticmethod
    def create_processor(processor_type: str) -> PaymentProcessor:
        if processor_type == 'stripe':
            return StripeProcessor()
        elif processor_type == 'paypal':
            return PayPalProcessor()
        else:
            raise ValueError(f'Unknown processor: {processor_type}')

# Usage
processor = PaymentProcessorFactory.create_processor('stripe')
processor.process_payment(100.00)

Read the full file on GitHub · 366 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 366 lines · 44 tokens per session scan A 36c2ab4b547d

Subscribe to this mod's changes

design-patterns-implementation is a skill published in the GitHub repository tmcfarlane/oh-my-cursor (108 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 1,847 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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