spatial-swiftui-developer

spatial-swiftui-developer is a skill for Codex from tomkrikorian/visionOSAgents. It costs 72 tokens per session (1,049 once invoked), scanned A, original, MIT.

A guide for building spatial SwiftUI scenes that show RealityKit 3D content on visionOS 27. It covers windows, immersive spaces, 3D models, custom scenes, attachments, and spatial interaction.

In plain words
What is it for?
Use it to build RealityView or Model3D interfaces, volumetric windows, immersive spaces, gestures, spatial layouts, buttons, and other controls around 3D content.
Why use it?
It helps developers choose the right Apple framework and structure for presenting 3D content and handling spatial input.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to build RealityView or Model3D interfaces, volumetric windows, immersive spaces, gestures, spatial layouts, buttons, and other controls around 3D content.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tomkrikorian/visionosagents/spatial-swiftui-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomkrikorian/visionOSAgents --skill spatial-swiftui-developer
Clone the repo
git clone --depth 1 https://github.com/tomkrikorian/visionOSAgents

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Your own site · 80×15
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Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,049 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01049
Opus 5.5 $0.00029 $0.00420
Sonnet 5.5 $0.00014 $0.00210
Haiku 4.5 $0.00007 $0.00105

Measured 2mo ago against content hash 14e4fc090218, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

spatial-swiftui-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/spatial-swiftui-developer/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spatial SwiftUI Developer

Quick Start

  1. If the task is really about surface choice, scene ownership, or file structure, switch to spatial-app-architecture first.
  2. If the task is about Chart3D, SurfacePlot, 3D chart marks, or Chart3DPose, switch to $swiftui-chart3d-developer.
  3. Pick the rendering track: Model3D for simple asset display, RealityView for custom entity graphs and attachments.
  4. Load only the matching reference files.
  5. Keep loading async and keep RealityKit mutations inside its intended entry points.
  6. Route build, launch, simulator, and test problems to build-run-debug.

Load References When

Reference When to Use
swiftui-spatial-overview.md When you need the general feature map, examples, and routing guidance for this skill.
model3d.md When using Model3D for async model loading, assets, animation, or manipulation.
realityview.md When setting up RealityView, attachments, or RealityKit integration patterns.
interaction.md When implementing gestures or manipulation patterns for spatial input.
buttons-and-controls.md When implementing visible SwiftUI buttons, links styled as buttons, toolbars, forms, or control surfaces.
swiftui-scene-lifecycle.md When checking official Window, WindowGroup, ImmersiveSpace, open/dismiss, restoration, and launch contracts.
windowing-immersion.md When managing windows, volumetric surfaces, or immersive space transitions.
spatial-layout.md When using SwiftUI spatial layout APIs, sizing, or debug tools.

Workflow

  1. Confirm the architecture and scene ownership are already settled.
  2. Choose the rendering surface: Model3D, RealityView, window, volume, or immersive scene.
  3. Load only the matching reference files.
  4. Implement the smallest viable scene and keep mutations in the right layer.
  5. Summarize the chosen SwiftUI-to-RealityKit integration path.

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 79 lines · 72 tokens per session scan A 14e4fc090218

Subscribe to this mod's changes

spatial-swiftui-developer is a skill published in the GitHub repository tomkrikorian/visionOSAgents (66 stars, last pushed 4mo ago), licensed MIT. It adds 72 tokens to every session and 1,049 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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