visionos-immersive-media-developer

visionos-immersive-media-developer is a skill for Codex from tomkrikorian/visionOSAgents. It costs 73 tokens per session (693 once invoked), scanned A, original, MIT.

A development guide for immersive video apps on Apple Vision Pro, Apple’s headset computer. It covers playback surfaces, spatial video, scene changes, and viewing comfort.

In plain words
What is it for?
Use it when building or debugging Vision Pro apps that play regular, spatial, progressive immersive, or fully immersive video.
Why use it?
It helps developers choose the right way to present each kind of video and coordinate video playback with the surrounding 3D scene.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it when building or debugging Vision Pro apps that play regular, spatial, progressive immersive, or fully immersive video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tomkrikorian/visionosagents/visionos-immersive-media-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomkrikorian/visionOSAgents --skill visionos-immersive-media-developer
Clone the repo
git clone --depth 1 https://github.com/tomkrikorian/visionOSAgents

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visionos-immersive-media-developer

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/tomkrikorian/visionosagents/visionos-immersive-media-developer"><img src="https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/visionos-immersive-media-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 693 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00693
Opus 5.5 $0.00029 $0.00277
Sonnet 5.5 $0.00015 $0.00139
Haiku 4.5 $0.00007 $0.00069

Measured 2mo ago against content hash ebeb683ecd65, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visionos-immersive-media-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visionos-immersive-media-developer/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

visionOS Immersive Media Developer

Quick Start

Decide first whether the app should use the system AVKit experience or a custom RealityKit playback surface.

  1. Clarify the media shape: surface video, portal, progressive immersive, full immersive, spatial video, or Apple Immersive Video.
  2. Load only the matching reference files.
  3. Treat playback-mode changes as both media and scene-orchestration work.

Load References When

Reference When to Use
playback-decision-tree.md Decision tree: window vs portal vs progressive vs full immersive playback.
avkit-visionos-playback.md When using AVKit AVPlayerViewController and AVExperienceController as the system playback surface.
avexperiencecontroller.md When AVKit AVExperienceController is the right surface for the product.
videoplayercomponent-basics.md When you need to set up VideoPlayerComponent + AVPlayer correctly.
video-player-events.md When RealityKit video playback must drive UI, scene transitions, rendering readiness, or comfort mitigation from VideoPlayerEvents.
apmp-and-spatial-video.md When the content is spatial video, APMP, or Apple Immersive Video.
immersive-viewing-modes.md When implementing portal, progressive, or full modes and related scene transitions.
comfort-mitigation.md When handling comfort violations and mitigation strategies.
apple-immersive-video-authoring.md When you need Apple Immersive Video authoring or packaging references.

Workflow

  1. Choose the playback architecture.
  2. Load the references for that surface and media type.
  3. Implement playback and viewing-mode transitions.
  4. Add event handling and comfort mitigation where relevant.
  5. Summarize the playback path, transition model, and remaining validation work.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 58 lines · 73 tokens per session scan A ebeb683ecd65

Subscribe to this mod's changes

visionos-immersive-media-developer is a skill published in the GitHub repository tomkrikorian/visionOSAgents (66 stars, last pushed 4mo ago), licensed MIT. It adds 73 tokens to every session and 693 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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