visionos-widgetkit-developer

visionos-widgetkit-developer is a skill for Codex from tomkrikorian/visionOSAgents. It costs 80 tokens per session (769 once invoked), scanned A, original, MIT.

A development guide for WidgetKit widgets on Apple Vision Pro, Apple’s headset computer. It covers spatial layout, visual materials, close and distant views, interactions, and scheduled updates.

In plain words
What is it for?
Use it to build or debug Vision Pro widgets, including interactive controls, rendering styles, timeline updates, and near or far layouts.
Why use it?
It helps developers account for widgets being 3D spatial objects rather than ordinary flat phone screens.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build or debug Vision Pro widgets, including interactive controls, rendering styles, timeline updates, and near or far layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tomkrikorian/visionosagents/visionos-widgetkit-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomkrikorian/visionOSAgents --skill visionos-widgetkit-developer
Clone the repo
git clone --depth 1 https://github.com/tomkrikorian/visionOSAgents

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visionos-widgetkit-developer

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/tomkrikorian/visionosagents/visionos-widgetkit-developer"><img src="https://agentmods.dev/badge/skills/tomkrikorian/visionosagents/visionos-widgetkit-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 769 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.00769
Opus 5.5 $0.00032 $0.00308
Sonnet 5.5 $0.00016 $0.00154
Haiku 4.5 $0.00008 $0.00077

Measured 2mo ago against content hash 491d1c686271, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visionos-widgetkit-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visionos-widgetkit-developer/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

visionOS WidgetKit Developer

Quick Start

Treat visionOS widgets as spatial objects first, not as small 2D surfaces.

  1. Decide the platform and family scope first.
  2. Define both close and far layouts before polishing visuals.
  3. Treat timeline entries, shared storage, and App Intents as the integration boundary; do not depend on live host-app state.
  4. Load only the reference files that match the current problem.

Load References When

Reference When to Use
widget-overview.md Overview, decision points, and a quick checklist for Vision Pro widgets.
families-and-platforms.md When choosing native visionOS families, compatible iOS families, or extra-large widget support.
mounting-styles.md When deciding elevated vs recessed support and avoiding layout breakage.
visionos-rendering-styles.md When checking official visionOS widget rendering modes, backgrounds, families, textures, and routing to shared button-shape policy.
textures-and-rendering.md When choosing glass vs paper, and ensuring legibility in different render modes.
proximity-levelofdetail.md When implementing near/far layouts using LevelOfDetail.
interactive-widgets.md When adding Button, Toggle, or AppIntent-driven interactions to a widget.
debugging-and-updates.md When widgets don’t refresh, don’t appear, or appear stale or broken.
widget-animation.md When animating widget content using timeline entries and Canvas crossfade, tuning frame rate, or hitting bundle or computation budget limits.

Workflow

  1. Confirm the widget platform and family set.
  2. Choose mounting style, texture, and near/far layout strategy.
  3. Decide the data path: timeline-only, App Group/shared storage, background URL session, or WidgetKit push notification.
  4. Add interaction only if the widget still stays glanceable.
  5. Verify timelines, reloads, rendering modes, and extension logs after the structure is set.

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 62 lines · 80 tokens per session scan A 491d1c686271

Subscribe to this mod's changes

visionos-widgetkit-developer is a skill published in the GitHub repository tomkrikorian/visionOSAgents (66 stars, last pushed 4mo ago), licensed MIT. It adds 80 tokens to every session and 769 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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