Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TommyBez/evex --skill brand-visual-assetsgit clone --depth 1 https://github.com/TommyBez/evexWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tommybez/evex/brand-visual-assets)<a href="https://agentmods.dev/skills/tommybez/evex/brand-visual-assets"><img src="https://agentmods.dev/badge/skills/tommybez/evex/brand-visual-assets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tommybez/evex/brand-visual-assets"><img src="https://agentmods.dev/badge/skills/tommybez/evex/brand-visual-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.00640 |
| Opus 5 | $0.00030 | $0.00320 |
| Sonnet 5 | $0.00012 | $0.00128 |
| Haiku 4.5 | $0.00006 | $0.00064 |
Grade A, and why
brand-visual-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pack workflow
Run these steps in order. A pack is one coherent set of SVG assets that share palette, stroke language, and illustration metaphors.
1. Scope the pack
List every asset the run will produce: type, filename, purpose, and channel (marketing page, in-app empty state, onboarding, and so on).
Done when: every requested asset has a named slot; no orphan types remain.
If the user gave no item list, load references/default-pack.md and adopt that
pack unless they named specific types or channels.
2. Lock the brand profile
Capture the palette and tone the pack will obey from Context.dev output or the user's explicit brand profile.
Done when: primary and secondary hex colors, neutral/background tones, typography personality, logo constraints, product category, audience, and tone adjectives are all recorded before any brief is written.
Also collect up to four useful reference images when available, such as Context.dev logo URLs, brand backdrops, or product screenshots. Use them only when they improve style, color, layout, or typography fidelity.
3. Write a brief per asset
For each pack slot, compose one self-contained brief for
generate_svg_with_arrow.
Done when: every slot has a brief containing every field in
references/brief-template.md.
4. Generate
Call generate_svg_with_arrow once per brief. Pass the full brief, asset type,
filename, dimensions, and any reference images selected for that asset.
Done when: every brief has a matching tool result with ok: true and SVG
markup. If the tool reports missing AI Gateway credentials or an upstream model
error, stop and report the configuration failure instead of inventing SVGs.
5. Score the pack
Run the pack through the scorecard before accepting it.
Done when: every asset passes references/quality-bar.md,
references/consistency.md, references/visual-taste.md, and scores above 8 on
references/scorecard.md; any asset that is ugly, generic, off-palette,
visually incoherent, or scores 8 or below is regenerated individually with a
tighter brief, not the whole pack unless the brand profile changed.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 70 lines · 59 tokens per session scan A 097c0b215012
brand-visual-assets is a skill published in the GitHub repository TommyBez/evex (24 stars, last pushed yesterday), licensed MIT. It adds 59 tokens to every session and 640 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
html-ppt-zhangzara-retro-zine
A neighborhood zine on the disappearing corner shops — portraits, voices, and what a block loses when they close. Built as a decision-grade story deck for community, local readers.
html-ppt-zhangzara-studio
A photography studio's portfolio-and-rate deck — the signature work, the process, and the packages that win the brief. Built as a decision-grade design craft deck for prospective clients.
motion-frames
A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video…
webgl-halftone-drift
A self-contained WebGL2 hero: a flowing field screened through a rotated halftone dot grid into a duotone print aesthetic; move the cursor to bend the drift.
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
motion-graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI…