apple-design

apple-design is a skill for Claude Code, Codex from TommyBez/skillsboard. It costs 80 tokens per session (5,089 once invoked), scanned A, a copy of apple-design, MIT.

A set of web interface design guidance based on Apple’s approach to touch gestures, motion, depth, typography, and translucent materials. It explains how interfaces can respond continuously to user movement.

In plain words
What is it for?
Use it when building or reviewing gesture-driven interfaces, spring animations, drag and swipe behavior, momentum, interruptible transitions, and related visual styling.
Why use it?
Drag, swipe, and sheet interactions can feel abrupt or difficult to control when motion ignores the user’s speed or current position. This guidance addresses those interaction details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when building or reviewing gesture-driven interfaces, spring animations, drag and swipe behavior, momentum, interruptible transitions, and related visual styling.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tommybez/skillsboard/apple-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TommyBez/skillsboard --skill apple-design
Clone the repo
git clone --depth 1 https://github.com/TommyBez/skillsboard

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apple-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/tommybez/skillsboard/apple-design/github.svg)](https://agentmods.dev/skills/tommybez/skillsboard/apple-design)
Your own site
<a href="https://agentmods.dev/skills/tommybez/skillsboard/apple-design"><img src="https://agentmods.dev/badge/skills/tommybez/skillsboard/apple-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apple-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/tommybez/skillsboard/apple-design"><img src="https://agentmods.dev/badge/skills/tommybez/skillsboard/apple-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,089 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.05089
Opus 5 $0.00040 $0.02544
Sonnet 5 $0.00016 $0.01018
Haiku 4.5 $0.00008 $0.00509

Measured 10d ago against content hash 11840b24a11d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

apple-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to apple-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/apple-design/SKILL.md · 283 lines

How it starts

The opening of the file, as written. The whole thing — 283 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Design

How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion).

The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

The Core Idea

"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."

An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.

Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.

1. Response — kill latency

The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.

  • Respond on pointer-down, not on release. Highlight a button the instant it's pressed. Waiting for click/touch-up to show feedback feels dead.
  • Be vigilant about every latency. Audit debounces, artificial timers, transition waits, and the ~300ms tap delay. Anything on the input path that isn't essential is a regression.
  • Feedback must be continuous during the interaction, not just at the end. For a drag, slider, or drawer, update the UI 1:1 with the pointer the whole way through — never animate only when the gesture completes.
/* Feedback lives on the press, and it's instant */
.button:active {
  transform: scale(0.97);
  transition: transform 100ms ease-out;
}

Read the full file on GitHub · 283 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 283 lines · 80 tokens per session scan A 11840b24a11d

Subscribe to this mod's changes

apple-design is a skill published in the GitHub repository TommyBez/skillsboard (6 stars, last pushed today), licensed MIT. It adds 80 tokens to every session and 5,089 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to apple-design, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

reskin

Author a NEW skin for the reskinnable-demo app. A skin is a self-contained domain plugin under src/skins/ / that implements the frozen Skin contract (src/shell/skin-contract.ts) to swap the app's entire experience — brand, theme, layout, pages, tools, data, and agent — as a live sales demo. Use when the user says "add…

CopilotKit/CopilotKit · 154 tokens

copilotkit-setup

Use when adding CopilotKit to an existing project or bootstrapping a new CopilotKit project from scratch. Covers framework detection, package installation, runtime wiring (managed Intelligence or self-hosted SSE), provider setup, and first working chat integration.

CopilotKit/CopilotKit · 56 tokens

setup-slack-channel

Use for the PROVIDER half of getting a locally running CopilotKit Channels agent to answer in Slack, when no Slack app exists yet — setting up a Channels bot in Slack for the first time, creating the Slack app and its tokens, attaching it to a managed Intelligence Channel, or when a Channel reports setuprequired, sits…

CopilotKit/CopilotKit · 206 tokens

copilotkit-channels

Use for the CODE half of a managed Intelligence Channel with Slack or Microsoft Teams: customising the Channel a CLI-scaffolded project already ships, or — for a project the CLI did not generate — writing the Channel declaration, the long-running host, and the awaited activation call. Teams provider setup is in scope…

CopilotKit/CopilotKit · 112 tokens

runtime

@copilotkit/runtime — mount a fetch-native CopilotRuntime on any JS server, wire middleware, pick an AgentRunner, instantiate BuiltInAgent (Factory Mode with TanStack AI is the preferred default) or plug in any of 12 external agent frameworks (Mastra, LangGraph, CrewAI Crews/Flows, PydanticAI, ADK, LlamaIndex, Agno…

CopilotKit/CopilotKit · 150 tokens

copilotkit-integrations

Use when wiring an external agent framework (LangGraph, CrewAI, PydanticAI, Mastra, ADK, LlamaIndex, Agno, Strands, Microsoft Agent Framework, or others) into a CopilotKit application via the AG-UI protocol.

CopilotKit/CopilotKit · 61 tokens