interactivity-best-practices

interactivity-best-practices is a skill for Claude Code, Codex from TommyBez/skillsboard. It costs 28 tokens per session (1,164 once invoked), scanned A, original, MIT.

Guidelines for creating Remotion animations, which are videos or motion graphics built with React, so their settings remain understandable and editable in Remotion Studio’s visual editor.

In plain words
What is it for?
Use them when creating or reviewing Remotion animations that should remain editable in Visual Mode.
Why use it?
They help keep animation code easier for people and agents to inspect and adjust, especially when editing motion keyframes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use them when creating or reviewing Remotion animations that should remain editable in Visual Mode.

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Install with agentmods
npx agentmods add skills/tommybez/skillsboard/interactivity-best-practices
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TommyBez/skillsboard --skill interactivity-best-practices
Clone the repo
git clone --depth 1 https://github.com/TommyBez/skillsboard

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,164 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.01164
Opus 5 $0.00014 $0.00582
Sonnet 5 $0.00006 $0.00233
Haiku 4.5 $0.00003 $0.00116

Measured 10d ago against content hash 29b82d086a71, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

interactivity-best-practices scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/interactivity-best-practices/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interactivity Best Practices

Use these guidelines when creating or reviewing Remotion animations, especially if the animation should be editable in Remotion Studio Visual Mode.

Prefer interpolate() over standalone spring()

Prefer interpolate() for most animation values.

  • It is easier for humans and agents to reason about.
  • Bezier easings are familiar from CSS and can express snappy or jumpy motion.
  • Studio Visual Mode can edit interpolate() keyframes.

When an animation should feel like a spring, keep the editable value in interpolate() and pass Easing.spring() as the easing function.

Prefer:

style={{
  scale: interpolate(frame, [0, 30], [0, 1], {
    easing: Easing.spring({
      damping: 200,
    }),
  }),
}}

❌ Avoid using spring() as a separate driver when the same motion can be expressed as interpolate() easing:

const scale = spring({
  frame,
  fps,
  config: {
    damping: 200,
  },
});

style={{
  scale,
}}

Easing.spring() supports damping, mass, stiffness, and overshootClamping. It is normalized to the interpolation progress, so it does not take frame, fps, from, to, delay, reverse, durationInFrames, or durationRestThreshold.

Use standalone spring() only when the animation specifically needs a frame-driven physical spring simulation that cannot be represented as an easing on interpolate().

Prefer individual CSS transform properties

Use individual CSS transform properties such as scale, rotate, and translate instead of composing a transform string.

Prefer:

style={{
  scale: interpolate(frame, [0, 100], [0, 2]),
}}

❌ Avoid:

style={{
  transform: `scale(${interpolate(frame, [0, 100], [0, 2])})`,
}}

Individual transform properties are editable in Studio Visual Mode. Values hidden inside a transform string are not.

Keep editable values inline

Put the interpolation directly in the JSX style object when the value should be visually editable.

Read the full file on GitHub · 197 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 197 lines · 28 tokens per session scan A 29b82d086a71

Subscribe to this mod's changes

interactivity-best-practices is a skill published in the GitHub repository TommyBez/skillsboard (6 stars, last pushed today), licensed MIT. It adds 28 tokens to every session and 1,164 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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