enable-teams

enable-teams is a skill for Claude Code from tomzx/agents. It costs 38 tokens per session (425 once invoked), scanned A, original, MIT.

A product-launch support package that prepares sales, support, and customer-success teams to explain and handle a new product. It creates written guides and checks them with people from each team.

In plain words
What is it for?
Use it to create sales talking points, support troubleshooting guidance, customer migration advice, and internal training materials for a launch.
Why use it?
It prevents front-line staff from being unable to answer customer questions or having to send every issue back to the product manager.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Good fit Use it to create sales talking points, support troubleshooting guidance, customer migration advice, and internal training materials for a launch.

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Install with agentmods
npx agentmods add skills/tomzx/agents/enable-teams
View source ↗ tomzx/agents
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tomzx/agents --skill enable-teams
Clone the repo
git clone --depth 1 https://github.com/tomzx/agents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for enable-teams

README.md
[![agentmods](https://agentmods.dev/badge/skills/tomzx/agents/enable-teams/github.svg)](https://agentmods.dev/skills/tomzx/agents/enable-teams)
Your own site
<a href="https://agentmods.dev/skills/tomzx/agents/enable-teams"><img src="https://agentmods.dev/badge/skills/tomzx/agents/enable-teams/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for enable-teams

Your own site · 80×15
<a href="https://agentmods.dev/skills/tomzx/agents/enable-teams"><img src="https://agentmods.dev/badge/skills/tomzx/agents/enable-teams.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 425 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00425
Opus 5 $0.00019 $0.00212
Sonnet 5 $0.00008 $0.00085
Haiku 4.5 $0.00004 $0.00042

Measured 6d ago against content hash 522820c5d414, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

enable-teams scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/pdlc/skills/enable-teams/SKILL.md · 45 lines

What it actually says

Enable Teams

A launch fails in the field when sales, support, and customer success cannot explain or defend the product. This skill produces the enablement kit: the artifacts each front-line team needs to do their job without escalating to the PM.

Prerequisites

  • Apply the shared PDLC conventions in skills/pdlc/references/shared.md.
  • prd.md, messaging.md, and launch-plan.md.

Steps

  1. Identify the teams to enable: sales, support, customer success, and any internal users.
  2. For each team, produce the artifacts they need:
    • Sales: target customer profile, discovery questions, objection-handling, pricing/packaging summary, competitive talking points.
    • Support: what it does, known limitations, how to troubleshoot common issues, escalation path.
    • Customer success: migration/transition guidance for existing customers.
  3. Run a dry-run or review with a representative from each team; capture what they could not answer.
  4. Fill the gaps until a front-line team member can handle the common cases unaided.
  5. Write enablement-kit.md to the initiative directory (it can reference separate asset files).

Output Format

Use the template at skills/pdlc/templates/initiatives/enablement-kit.md.

Outcome

If $OUTCOME_YAML is set, emit verdict: drafted.

Completion Checklist

  • Each front-line team has role-specific artifacts
  • Objection-handling and troubleshooting cover the common cases
  • A representative from each team reviewed it (or a gap is flagged)
  • Escalation path defined

Next Step

Load set-pricing if not done, then run the Launch gate via make-decision.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 45 lines · 38 tokens per session scan A 522820c5d414

Subscribe to this mod's changes

enable-teams is a skill published in the GitHub repository tomzx/agents (6 stars, last pushed yesterday), licensed MIT. It adds 38 tokens to every session and 425 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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